Releases: pmndrs/postprocessing
Releases · pmndrs/postprocessing
v6.22.5
Requires three ≥ 0.102.0 < 0.133.0
Changelog
NPM Package
- Renamed
postprocessing.mjs
back to postprocessing.esm.js
due to issues with create-react-app
. See #312.
v6.22.4
Requires three ≥ 0.102.0 < 0.133.0
Changelog
NPM Package
- Renamed
postprocessing.esm.js
to postprocessing.mjs
to support native importing in node.
Demos
- Added smooth camera movement.
Miscellaneous
- Fixed code formatting issues.
v6.22.3
Requires three ≥ 0.102.0 < 0.132.0
Changelog
Miscellaneous
- Added
engines
field to package.json
with node
set to >= 0.13.2
.
v6.22.2
Requires three ≥ 0.102.0 < 0.131.0
Changelog
Textures
- LookupTexture3D
- Changed
Uint8ClampedArray
to Uint8Array
in convertToUint8()
to support iOS ≤ 13. See #305.
Miscellaneous
- Changed build target of workers and demo to
es6
.
v6.22.1
Requires three ≥ 0.102.0 < 0.131.0
Changelog
Core
- EffectComposer
- Added
alpha
constructor option to force RGBAFormat
frame buffers if needed. See 5aa2486.
Passes
- DepthPickingPass
- Use proper unpack factor for alpha channel. Values were slightly off prior to this change. See ec7d938.
v6.22.0
Requires three ≥ 0.102.0 < 0.130.0
Changelog
Core
Materials
- MaskMaterial
- Fixed a bug in the
DISCARD
mode. See 31ae8f6.
Demos
- ColorGradingDemo
- Added check for
OES_texture_float_linear
. See #298.
v6.21.5
Requires three ≥ 0.102.0 < 0.129.0
Changelog
Core
- OverrideMaterialManager
- Added support for
flatShading
. See #292.
v6.21.4
Requires three ≥ 0.102.0 < 0.129.0
Changelog
Effects
- DepthOfFieldEffect
- Fixed a bug that prevented the effect from working with a transparent canvas. See #288.
v6.21.3
Requires three ≥ 0.102.0 < 0.128.0
Note: EffectComposer.multisampling
does not work in r127. Please use the latest dev version of three
instead, or wait for r128. See mrdoob/three.js#21569 for details.
Changelog
All texture samplers are now declared with explicit precision qualifiers.
Effects & Materials
- SSAOEffect & DepthDownsamplingMaterial
- Avoid GLSL array constructors to improve compatibility with mobile devices.
Demo
- SSAODemo & PerformanceDemo
- Improved compatibility with mobile devices.
v6.21.2
Requires three ≥ 0.102.0 < 0.127.0
Changelog
Effects
- SelectiveBloomEffect
- Fixed a clear color bug. See #280.
Materials
- DepthMaskMaterial
- The error threshold (epsilon) for the depth modes
EqualDepth
and NotEqualDepth
is now configurable. See #280.
- Added
getEpsilon
and setEpsilon
methods.
Demos
- Tweaked shadow map settings.
- The shadow map size will now be smaller on devices with smaller screens.