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TODO.md

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CONTEXT

NODE

NODES

  • Rename mixAmount to intensity
  • Create a simple shader-based solid color generator node
  • Compile vibrance node with preprocessed curve instead of using a uniform
  • Colorspace conversion nodes! YCoCg/CIELAB/HUSL/RGB/sRGB
  • Source node classes: FBOImage, RTT?
  • FXAA node like triton

ISF NODE

  • Support the event input type
  • Support multiple render passes, "PASSES"
  • Support persistent render buffers, "PERSISTENT_BUFFERS"
  • Support static image resources "IMPORTED"

GENERAL

  • Use CI_ASSERT places that make sense
  • Make a pass as using const and mutable where appropriate
  • Include a sample application
  • Profile with Cinder-Profiler and Remotery
  • Sprinkle in some glGetError use?
  • Think about optimizations by reducing binds