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pgeObj.h
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/*
* pgeObj.h: Header for OBJ parsing
*
* This file is part of "Phoenix Game Engine".
*
* Copyright (C) 2008 Phoenix Game Engine
* Copyright (C) 2008 InsertWittyName <[email protected]>
* Copyright (C) 2008 MK2k <[email protected]>
*
* Phoenix Game Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Phoenix Game Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Phoenix Game Engine. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __PGEOBJ_H__
#define __PGEOBJ_H__
#ifdef __cplusplus
extern "C" {
#endif
/** @defgroup pgeObj OBJ Library
* @{
*/
/**
* A WAV file struct
*/
typedef struct
{
unsigned int numvertices;
unsigned int drawflag;
void *vertices;
} pgeObj;
/**
* Load an OBJ file
*
* @param filename - Path of the file to load.
*
* @returns A pointer to a ::pgeObj struct or NULL on error.
*/
pgeObj *pgeObjLoad(const char *filename);
/**
* Load an OBJ file (from memory)
*
* @param buffer - Pointer to the OBJ file data.
*
* @param size - Size of the OBJ file data
*
* @returns A pointer to a ::pgeObj struct or NULL on error.
*/
pgeObj *pgeObjLoadMemory(unsigned char *buffer, unsigned int size);
/**
* Destroy an OBJ file
*
* @param obj - The ::pgeObj struct to destroy
*/
void pgeObjDestroy(pgeObj *obj);
/** @} */
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // __PGEOBJ_H__