From 549d5d283d143639bfc0af94db5052bfc0aaa7ce Mon Sep 17 00:00:00 2001 From: HackMD Date: Wed, 1 Dec 2021 04:20:15 +0000 Subject: [PATCH] 1.3alpha3 --- CHANGELOG.md | 160 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 160 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 04e70120b2..10335d90c6 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,6 +3,166 @@ All notable changes to the mod, Project Rankine, will be kept in this file. ## Project Rankine Version 1.3 Alpha Changelog [2021-10-26] +### Alpha 3 [2021-11-30] + +### BLOCKS +- Added Mixing Barrel, a new tile entity used to make products similiar to the Crucible +- Added Hydrogen Fluoride Gas Block +- Added Hollow Logs for all logs +- Added Leaf Litters for all leaves +- Added Desert Sand +- Added White Sandstone, Black Sandstone, Desert Sandstone and associated variants +- Added Iron Sheetmetal and slab variants +- Added Gas Condenser (bottles gas blocks) +- Added Gas Vent (moves gas blocks) +- Added Red Lightning Glass, Soul Lightning Glass, Black Lightning Glass, White Lightning Glass +- Added Hematite Ore and Block +- Converted Material Testing Table to a TileEntity and added slots for tools +- Harvest Level of Sperrylite Ore and Phosphorite changed to HL1 +- Removed Polished Soul Sandstone and Soul Sandstone Bricks and variants +- Mud blocks are hoeable +- Dead Grass Blocks cannot be bonemealed +- Both vanilla and rankine plants can be placed on appropriate ground blocks +- Added snowy variants for rankine Leaves +- Added Cob +- Building Tool appropritely affects blocks with modes; Planks, Stone Bricks, Bricks +- Removed Tap Barrel +- Converted Tree Tap to a tile entity with json recipe support + +### ITEMS +#### --- Additions --- +- Added Osmiridium Toolset (Pickaxe, Axe, Shovel, Sword, Hoe, Hammer, Knife, Crowbar) +- Added Americium RTG, Curium RTG, Plutonium RTG, Polonium RTG, and Strontium RTG +- Added Totem of Enduring, Totem of Hastening, Totem of Levitating, Totem of Promising, Totem of Repulsing, and Totem of Timesaving +- Added buckets for Gray Mud, Hexaflurosilicic Acid, Carbon Disulfide +- Added Silicon-Germanium Thermocouple +- Added Cannonball +- Added Hematite related items +- Implemented Building Tool +- Reduced Jams to a single item +- Added Rye, Oats, Barley, Millet, Sorghum, Soybean (not implemented yet) +- Added Rye Seeds, Oat Seeds, Barley Seeds, Millet Seeds, Sorghum Seeds, Soybean Seeds (not implemented yet) +- Added Rye Grain, Oat Grain, Barley Grain, Millet Grain, Sorghum Grain (not implemented yet) +- Added Tofu and Soy Milk (not implemented yet) +#### --- Changes --- +- Alloy tools can now be repairable in an anvil by ingots that have the same alloy recipe and alloy composition +- Crowbars now have adjusted stats +- Packaged Tools can now be forced to give a certain tool by providing NBT (ex. forceTool: "pickaxe") +- Jams are now using recipe type similar to fireworks (1x Glass Bottle + 2x Sugar + 6x Any Berry) +- Drink-type food items now use the drink ActionType +#### --- Removals --- +- Removed Pendants (replaced by Totems) + +### RECIPES +#### --- Additions --- +- Added Mixing and TreeTapping json recipe types +- Added Fusion Furnace recipe to convert Ilmenite into Rutile +- Added an alternative Shulker Gas Vacuum Recipe that uses rubidium +- Added alternative recipes for Silver-Zinc Battery, Magnesium Battery, and Lead-Acid Battery that uses vulcanized rubber +- Added crushing recipes to Beryl Ore +- Added Sodium Fluorosilicate to Fumarole Deposit crushing +- Added Fusion Furnace recipes relating to the Kraft Process +- Added Fusion Furnace recipes for producing Alkali Cellulose, Carbon Nugget, Carbon Disulfide, Cryolite, Fertilzer, Hydrogen Fluoride, Lithium Cobalt Oxide, Phantom Membrane, Slimeball, Sodium Fluorosilicate, Sodium Sulfide, Sponge +- Added Fusion Furnace smelting recipes for Celestine, Greenockite, Lautarite, Thortveitite, Xenotime +- Added crushing recipes for new sandstones +- Added sedimentary stone generator recipes for new sandstones +- Added alternative recipe for End Rod and Brewing Stand using Ferrocerium +- Added alternative Flint and Steel recipe using Steel Nuggets +- Added Muds, Myceliums, Podzols and Path blocks to Pan Sluicing +- Added alloy crafting recipes for all Alloy Nuggets and Alloy Blocks (composition is now inherited) +#### --- Changes --- +- Added forceNBT arguement to Alloy Recipe JSON, which if set to true (false by default) causes the item to be given alloyData even if it is not an AlloyItem +- Adjusted some outputs for Fusion Furnace recipes +- Interspinifex ore now gives Iron Nuggets for HL1 Crushing +- White dye recipe for Ilmenite changed to use Rutile instead +- Modified recipes related with Hafnia and Zirconia +- Sediment Fan now uses Brass instead of Aluminum +- Fixed broken recipes +#### --- Removals --- +- Removed Blasting recipes for all Monazites, Thortveitite, Xenotime +- Removed Beehive Oven recipes for all Monazite Blocks, Thortveitite Block, Xenotime Block +- Removed Crushing recipes for Lepidolite, all Monazites +- Removed crafting recipe for Slimeballs + +### FLUIDS +- Added Gray Mud +- Added Hexafluorosilicic Acid +- Added Carbon Disulfide + +### TAGS +- Added fluid tags +- Added missing tool tags +- Added #rankine:construction_sand (includes Desert Sand for building purposes) +- Added blocks to Vanilla tags; mushroom_grow_blocks, bee_growables, enderman_holdable +- Removed tree tapping log tags (replaced by recipes) + +### MISC +- Added custom SoundEvents (for subtitles only currently) +- Overhaul of advancements +#### --- Changes --- +- Added config options to disable various features +- Added new config options for ore vein generation +- Adjusted ore generation +- Gas Blocks now render an overlay when within them +- Ores appropriately replace blocks with different texture names from the block (basalt and sandstones) +- Tree felling makes lwess noise +- Leaves in fast graphics mode render appropriately +- Coke now has proper forge tags +#### --- Config --- +- Condensed settings into fewer categories +- Added option to replace vanilla ores with Rankine versions for texturing (enabled by default) +- Decreased chances for plant events to occur +- Added client config, currently contains option to color grass based off elevation +#### --- Fixes --- +- Remade block localizations to be more consistent with Vanilla +- Fixed ore harvest level configs +- Grass Paths are appropriately replaced +- Grass Blocks spreading to Dirt grow vanilla grass blocks +- Packaged tool now ignores alloy recipes with no inputs (ex. Crucible Steel) and no longer produces debug info +- Fixed issue where alloy armor items were not able to inherit stats from elements properly +- Fixed Osmium and Iridium Enchantment formula +- Fixed incompatibility with Quark Automatic Recipe Unlock Module +- Machines with inventories drop items when broken +#### --- Alloying --- +##### Alloys +- Alloys now use the same tool material, meaning that base stats for every alloy tool will now be the same before considering elements and bonus alloy stats +- All gold alloys and Osmiridium now have an extra 50 durability +- Amalgam now gives a random enchantment if enchantability conditions are met +- Invar now confers +0.5 bonus damage +- All Steels now have unique lang identifiers (Crucible Steel, Maraging Steel, Tool Steel) +- Unified Maraging Steel into a single recipe and adjusted compositions +- Potential compositions for Osmiridium have been adjusted +- Added additional elements to Nitinol +- Phosphorus and Bismuth can now be used in Brass +- Iron and Manganese can now be used in Nickel Silver +- Germanium can now be used in all Gold alloys +- Gallium and Indium can be used in Pewter +- Cesium can now be used in Galinstan and Pewter +- Rubidium can now be used in all Gold alloys and Sodium-Potassium alloy +- Removed post-actinoid elements from Amalgam and Ender Amalgam +- Changed default enchantability bounds for alloys +##### Elements +- Added formulas for Cesium, Gallium, Indium, Rhodium, Rubidium, Ruthenium, Scandium +- Manganese now has an adjusted harvest level formula +- Significantly changed stats or added new stats for Osmium, Iridium +- Iron now gives attack damage (max 2) as composition percentage increases +- Copper now gives attack damage (max 1.2) as composition percentage increases +- Netherite has a new attack damage max of 4 (from 2) +- Vanadium has a new attack damage max of 2 (from 1) +- Fixed Barium damage and attack speed formulas + +### COMPAT +- Added Biomes O' Plenty, Biomes You Go, Botania, Immersive Engineering, Mekanism, Quark, Thermal Series, and Tinker's Construct as optional dependencies +- Added crushing recipes for Quark stones and cobblestones +- Added alloying recipes for Thermal Series alloys +- Added crucible recipes for Thermal Series glass +- Added alloying recipes for Tinker's Construct alloys +- Added alloying recipe for Andesite Alloy from Create +- Added relevant elements for compatibility with certain alloys + +### COMMUNITY CONTRIBUTIONS +- Added Russian (ru_ru) translation (liottan) + ### Alpha 2 [2021-10-26] ### BLOCKS