Finals
#####Team: Adam Bader Gregory Burton Daniel San
https://playalienated.wordpress.com
Notes: Alienated
- Visual distinction needed throughout the game
- Font elements need cleaned up
- communicating information to the player could be better
- animation would of been great to tell the story
- environment didn't reflect the game
Contact person: Daniel San
Mark: 70
#####Team: Alice Casey, Fabio Hernandez, Katie Carnohan
Notes: Galaxy Golf
http://firesparkle.github.io/galaxy-golf
- a power point would have been nice with slides
- good job being agile
- good job of taking your time tuning
- realistic player
- font could be larger
- make a club
- maybe work on the level design a bit to give you more
- more animation and art would of been super rad
Contact person: Katie Carnohan Mark: 70
#####Team: Huseyin Geyik, Luke Marchant, Owen Robinson Notes: Perfect Angle
Url: http://perfectanglesgame.blogspot.co.uk
- great trailer
- great time management
- font usage could improve
- sound
- tutorial
- play testing is needed
- tune this with player testing
Contact person Owen Robinson
Mark: 75
#####Team: Elliott Gossett, Jake Sparrow-Hunter, Osman Abdul-moomin, Jiong Yan (missed all classes but one at week 9)
Url: http://igor.gold.ac.uk/~jspar002/Proxemic/
Notes: Proxemic
- mini-games controlling the outcome of conversations is rad
- good setup
- composition vs inheritance
- good sound and UI
- player feedback is hard to read
Contact person: Elliott Gossett
Mark: 65
Url: https://github.com/Basher207/AstroidDefence
Notes: Intersteller Courier
- presentation is lacking all of the points: Project name and logo List of all contributors and their contribution
The game synopsis
Player profile.
The context of your project. How does your game fit into the larger industry? Why is it different or more unique that other, similar games?
Challenge you faced and overcome
Next steps
- this game has a ton of explanation
- there was no story of magic here
- you all really need to learn to think like designers vs. just devs
- your presentation isn't set up properly
- You need a UI
- this game needs design
- no sound
- the AI is dumb
Point of contact: Brian Confessor
Mark 61
Notes: Drydock
URL: http://hadzabadza.wordpress.com
- You need energy in your presentation -- you had it in your card presentation. Practice presenting.
- good explanation of how you used your cards
- good use of scope and management
- UX needs lots of help
- font usage
- I wish we had more time to talk about how to break a card game back into game play I might of made the UI not a car
- you need to get the glue together
- got a bit down in the weeds technically
Contact person: Ilya Phillips Mark: 64
Notes: Rocket
URL: http://www.doc.gold.ac.uk/~amali046/webProg/progress/progress.html
- good presentation
- great logo
- consistent art package
- nice story integration & sound
- good use of doing something scalable
Contact Person: Abdul-Haseeb Malik
Mark: 70
Notes: Attack on Mars
Url: http://attackonmarsblog.wordpress.com
- great use of iteration
- good testing
- nice you of collaboration
- great presentation
- nice font and UI for the level screen
- you could of had a bit more tuning
- in game UX needs work
Contact person: Patryk Wargin
Mark: 65
#####Team: James Dolan, Leyla Mana Zdenko Brazda
Notes: Castle Crash url: http://gameproject2016.wordpress.com
- you could even skew the age downward
- your breakdown on gender ignores industry facts and the popularly of mind craft with little girls
- your enemy space needs some work
the UI is starting to get there
Contact Person: Leyla Mana
Mark: 52