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Linux SDL build startup crash unless DEBUG set #97
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Sound like there's some discrepancies with already compiled files. Try Not sure if/how this could be handled in the makefile. |
Was always doing a First off: I get a couple warnings compiling without Specifically:
This warning does not occur when compiling with Also, "crashes without error message" was not accurate, my apologies. Without
FWIW, I tried setting |
The warning in So the crash seems to happen in the intro video scene, right after the 320x192 framebuffer for the video is allocated in the texture atlas. As a simple test, you can try to rename/delete/move Otherwise, please run wipegame with a debugger and see where the crash is happening: |
Apologies for slow reply. Renaming I tried
|
When I compile with
make sdl
the game opens a window and crashes immediately without error message.If I use
DEBUG=true make sdl
it works fine.This is with gcc 7.5.0 on Ubuntu 18.04.
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