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Missing sound reverberation effects #76
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I think first we'd have to have some way to detect where it would be appropriate to turn on the reverb effects. Probably it would just be easiest to get the track sections corresponding to the start and end of a tunnel and hardcode them into the source, unless there's some other attribute in the track data for this. |
As stated in the readme I believe the game originally just checked if there the current track section has more than 4 faces. A normal (open) section has one face for the left wall, two faces for the surface and another face for the right wall. This is trivial to check as we already have The original game also has the reverb effect on the "ramp" section in Altima, even though it's not fully enclosed. So this Sadly, this all seems to be completely missing from the leaked source, just as the cheering from the crowd stands (which I reconstructed). |
There are objects in the scene data that seem to suggest having something to do with tunnels by the name, though I don't think there's a reliable way to tell that you're 'in' a tunnel that way. |
I'm afraid you did that wrong™. Add this to ui_draw_number(ship->section->face_count, ui_scaled(vec2i(16, 120)), UI_SIZE_8, UI_COLOR_DEFAULT); This draws the number of faces for your ship's current section on the hud. Results seem to be consistent with my initial assumption: 4 faces for normal track sections, 6 faces for the ramp, 7 faces for the tunnel. There still might be false positives on other tracks; I haven't checked. |
There's no reverb in the PSX original in this tunnel either. Only two places in Altima are the ramp section and the tunnel before the start/finish line. The difference here is that the first rocky tunnel on the downward slope is scene geometry, while the other two are part of the track. |
There are sections of tracks which have reverberation on both music and sound on the original PlayStation release, but the effect isn't present in this rewrite.
Here's an example here, where the audio is noticeably cavernous in the area where the track has railings.
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