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Phantom edition features possible? #116

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Adrenalyzer opened this issue Feb 5, 2024 · 3 comments
Open

Phantom edition features possible? #116

Adrenalyzer opened this issue Feb 5, 2024 · 3 comments

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@Adrenalyzer
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Hi, is it possible to add features from the Phantom edition to your rewrite?

https://github.com/wipeout-phantom-edition

Mainly the improved and modernized physics as that would be nice. Great job BTW. Thank you.

@phoboslab
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Owner

There's no source release for phantom edition. Of course it's possible to re-implement the same (or at least similar) features here as well.

Before that, we should probably get a grip on the physics discrepancies with the original. Sadly, my time is quite limited at the moment :/

@Adrenalyzer
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Ah well. I wasn't aware of that issue. Have asked if he would be cool with sharing the new physics here so lets see:

wipeout-phantom-edition/wipeout-phantom-edition#52

If you don't as you don't get so hopefully he's a generous soul and helps out another developer. Thank you.

@tigrouind
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tigrouind commented Oct 5, 2024

If the author does not reply, what about reverse engineering phantom-edition with a disassembler (eg: binary ninja, ghidra, ida, ...)

Maybe most changes are just a few lines inside ship_resolve_nose_collision and ship_resolve_wing_collision functions. Finding the variable that specify collision mode in options and checking code references might help.

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