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hi, thanks for writing this! I playeed wipout on the sega saturn and had a lot of fun, so I am excited to see this source port!
when I compile the game (mkdir build / cmake .. / make) it makes a binary called wipeout, however when I copy the assets folder (also called wipeout) into the build directory it conflicts with the binary name?
I am building on linux, am I doing some of this wrong? is there a way to define the assets folder location separately?
look forward to playing this!
thanks.
The text was updated successfully, but these errors were encountered:
hi, thanks for writing this! I playeed wipout on the sega saturn and had a lot of fun, so I am excited to see this source port!
when I compile the game (mkdir build / cmake .. / make) it makes a binary called wipeout, however when I copy the assets folder (also called wipeout) into the build directory it conflicts with the binary name?
I am building on linux, am I doing some of this wrong? is there a way to define the assets folder location separately?
look forward to playing this!
thanks.
The text was updated successfully, but these errors were encountered: