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Adding a death zone to a particle emitter doesn't cause the particles to die if they enter the death zone (for onEnter death zones) or if they leave an onLeave death zone.
If you set the particle emitter to follow an object, the death zones "sort of" work again.
export default class ParticleDeathZoneIssue extends Phaser.Scene {
preload() {
this.load.atlas('flares', 'assets/images/flares.png', 'assets/images/flares.json');
}
create() {
this.followObj = this.add.circle(0,0,10,0xff0000);
const rect = new Phaser.Geom.Rectangle(this.scale.width / 2 - 200, this.scale.height / 2 - 200, 400, 400);
const emitter = this.add.particles(0,0, 'flares', {
frame: ['red', 'green', 'blue'],
speed: 300,
gravityY: 400,
lifespan: 4000,
scale: 0.4,
blendMode: 'ADD',
deathZone: {
type: 'onLeave', // change to 'onEnter' to test death on enter
source: rect
}
});
const graphics = this.add.graphics();
graphics.lineStyle(1, 0x00ff00, 1);
graphics.strokeRectShape(rect);
emitter.startFollow(this.followObj);
}
update() {
this.followObj.setPosition(this.input.activePointer.x, this.input.activePointer.y);
}
}
The particles will correctly die if they enter the onEnter death zone or leave the onLeave death zone, but moving the mouse in and out of the rect will sometimes cause the particle system to stop spawning completely and/or cause particles to seemingly spawn from other positions (either inside or outside of the rect).
If you switch to v3.80.1 in this example, the death zones work correctly.
The text was updated successfully, but these errors were encountered:
Version
Description
Adding a death zone to a particle emitter doesn't cause the particles to die if they enter the death zone (for
onEnter
death zones) or if they leave anonLeave
death zone.Example Test Code
This example shows it not working: https://phaser.io/examples/v3.85.0/game-objects/particle-emitter/view/multiple-death-zones
Also this example for
onLeave
death zones (which cause the particles to not work at all from what I can tell):Additional Information
If you set the particle emitter to follow an object, the death zones "sort of" work again.
The particles will correctly die if they enter the
onEnter
death zone or leave theonLeave
death zone, but moving the mouse in and out of the rect will sometimes cause the particle system to stop spawning completely and/or cause particles to seemingly spawn from other positions (either inside or outside of the rect).If you switch to v3.80.1 in this example, the death zones work correctly.
The text was updated successfully, but these errors were encountered: