[3.50] Support mix feature in global animation and private animation both #5916
rexrainbow
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Yeah I did consider this. I was thinking about making mix based on a frame name/number, instead of delay, too. |
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In 3.50-beta4, mix is set in animation manager if 2 global animations are existed. It can't support mix for private animation created by
sprite.anims.create()
. It is nice that mix feature also can support global animation and private animation both.A possible solution might be, put responding mix in each animation object, to store transition delay of previous animation.
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