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worker.go
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package goq
import (
"context"
"errors"
"github.com/pfdtk/goq/backend"
"github.com/pfdtk/goq/event"
e "github.com/pfdtk/goq/internal/errors"
qm "github.com/pfdtk/goq/internal/queue"
"github.com/pfdtk/goq/logger"
"github.com/pfdtk/goq/pipeline"
"github.com/pfdtk/goq/task"
"sync"
"time"
)
var (
JobEmptyError = errors.New("no jobs are ready for processing")
JobTimeoutError = errors.New("job process timeout")
QueueNotFoundError = errors.New("queue not found")
TaskNotFoundError = errors.New("task not found")
)
type worker struct {
tasks *sync.Map
sortedTasks []task.Task
popDelayFlag map[string]time.Time
wg *sync.WaitGroup
lock sync.Mutex
stopRun chan struct{}
maxWorker chan struct{}
jobChannel chan *task.Job
ctx context.Context
logger logger.Logger
pl *pipeline.Pipeline
}
func newWorker(ctx context.Context, s *Server) *worker {
w := &worker{
wg: &s.wg,
tasks: &s.tasks,
sortedTasks: task.SortTask(&s.tasks),
maxWorker: make(chan struct{}, s.maxWorker),
stopRun: make(chan struct{}),
jobChannel: make(chan *task.Job, s.maxWorker),
ctx: ctx,
logger: s.logger,
pl: pipeline.NewPipeline(),
popDelayFlag: make(map[string]time.Time),
}
return w
}
func (w *worker) mustStartConsuming() {
w.startPop()
w.startWork()
}
func (w *worker) stopConsuming() {
w.logger.Info("stopping worker...")
close(w.stopRun)
// block until all workers have released the token
for i := 0; i < cap(w.maxWorker); i++ {
w.maxWorker <- struct{}{}
}
w.logger.Info("worker stopped")
}
func (w *worker) startPop() {
w.wg.Add(1)
go func() {
defer w.wg.Done()
for {
select {
case <-w.stopRun:
w.logger.Info("stop popping message")
return
case w.maxWorker <- struct{}{}:
go w.pop()
}
}
}()
}
func (w *worker) pop() {
var err error
defer func() {
if x := recover(); x != nil {
err = errors.Join(err, e.NewPanicError(x))
}
if err != nil {
time.Sleep(time.Second)
// we should release token when error
<-w.maxWorker
w.handleError(err)
}
}()
// get next job to process
job, err := w.getNextJob()
if err != nil {
return
}
// send to channel wait for process
w.logger.Infof("job received, name=%s, id=%s", job.Name(), job.Id())
w.jobChannel <- job
}
func (w *worker) startWork() {
w.wg.Add(1)
go func() {
defer w.wg.Done()
for {
select {
case <-w.stopRun:
w.logger.Info("stop working")
return
case job, ok := <-w.jobChannel:
// stop working when channel was closed
if !ok {
return
}
w.logger.Infof("job processing, name=%s, id=%s", job.Name(), job.Id())
go w.runJob(job)
}
}
}()
}
func (w *worker) runJob(job *task.Job) {
var t task.Task
defer func() {
<-w.maxWorker
if x := recover(); x != nil {
if t != nil {
w.handleJobError(t, job, e.NewPanicError(x))
} else {
w.handleError(e.NewPanicError(x))
}
}
}()
v, ok := w.tasks.Load(job.Name())
if ok {
t = v.(task.Task)
w.runJobWithTimeout(t, job)
} else {
w.handleError(TaskNotFoundError)
}
}
func (w *worker) runJobWithTimeout(t task.Task, job *task.Job) {
// defined timeout
ctx, cancel := context.WithDeadline(w.ctx, job.TimeoutAt())
defer func() { cancel() }()
// perform in goroutine
prh := make(chan any, 1)
go func(prh chan any) {
w.perform(t, job)
prh <- struct{}{}
}(prh)
// handle timeout
select {
case <-prh:
return
case <-ctx.Done():
w.handleJobError(t, job, JobTimeoutError)
return
}
}
func (w *worker) perform(t task.Task, job *task.Job) {
// recover err from tasks, so that program will not exit
defer func() {
if x := recover(); x != nil {
w.handleJobError(t, job, e.NewPanicError(x))
}
}()
wrapJob := w.wrapJobPerform(t, job)
middleware := task.CastMiddleware(t.Processware())
// call func through middleware
w.pl.Send(task.NewRunPassable(t, job)).Through(middleware...).Then(wrapJob)
}
func (w *worker) wrapJobPerform(t task.Task, job *task.Job) pipeline.Next {
return func(_ any) any {
w.handleJobStart(t, job)
_, err := t.Run(w.ctx, job)
if err == nil {
err = job.DispatchChain(w.ctx)
if err == nil {
w.handleJobDone(t, job)
}
}
if err != nil {
w.handleJobError(t, job, err)
}
return err
}
}
func (w *worker) getNextJob() (*task.Job, error) {
for i := range w.sortedTasks {
t := w.sortedTasks[i]
passable := task.NewPopPassable()
if !w.canGetNextJob(t, passable) {
continue
}
if job, err := w.getJob(t); err == nil {
job.Then(passable.GetCallback())
return job, nil
}
// no message on queue, delay some seconds before next time
w.waitSecondNextJob(t)
// exec callback func
passable.ExecCallback()
}
return nil, JobEmptyError
}
func (w *worker) canGetNextJob(t task.Task, pp *task.PopPassable) bool {
if t.Status() == task.Disable {
return false
}
delayAt, ok := w.popDelayFlag[t.OnQueue()]
if ok && time.Now().Before(delayAt) {
return false
}
// check if task can pop message through middleware,
res := w.pl.Send(pp).
Through(task.CastMiddleware(t.Beforeware())...).
Then(func(_ any) any { return true })
// middleware should return a bool value
can, ok := res.(bool)
if !ok || !can {
w.waitSecondNextJob(t)
return false
}
return true
}
func (w *worker) waitSecondNextJob(task task.Task) {
w.lock.Lock()
defer w.lock.Unlock()
w.popDelayFlag[task.OnQueue()] = time.Now().Add(3 * time.Second)
}
func (w *worker) getJob(t task.Task) (*task.Job, error) {
q := qm.GetQueue(t.OnConnect(), t.QueueType())
if q == nil {
w.logger.Errorf("queue not found, name=%s, conn=%s", t.OnQueue(), t.OnConnect())
w.handleError(QueueNotFoundError)
return nil, QueueNotFoundError
}
msg, err := q.Pop(w.ctx, t.OnQueue())
if err == nil {
return task.NewJob(q, msg), nil
}
return nil, err
}
func (w *worker) retry(t task.Task, job *task.Job) {
w.logger.Infof("job retry, name=%s, id=%s", job.Name(), job.Id())
// if not success, message will visibility again after ack timeout
if err := job.Release(w.ctx, t.Backoff()); err != nil {
w.handleError(err)
}
}
func (w *worker) ackJob(job *task.Job) {
if err := job.Delete(w.ctx); err != nil {
w.handleError(err)
}
}
func (w *worker) handleJobStart(t task.Task, job *task.Job) {
_ = backend.Get().Started(job.RawMessage())
event.Dispatch(task.NewJobBeforeRunEvent(t, job))
}
func (w *worker) handleJobDone(t task.Task, job *task.Job) {
w.logger.Infof("job processed, name=%s, id=%s", job.Name(), job.Id())
job.Success()
w.ackJob(job)
_ = backend.Get().Success(job.RawMessage())
event.Dispatch(task.NewJobAfterRunEvent(t, job))
}
func (w *worker) handleJobError(t task.Task, job *task.Job, err error) {
w.logger.Warnf("job fail, name=%s, id=%s", job.Name(), job.Id())
job.Failure()
if !job.IsReachMaxAttempts() {
w.retry(t, job)
} else {
w.ackJob(job)
_ = backend.Get().Failure(job.RawMessage(), err)
}
event.Dispatch(task.NewJobErrorEvent(t, job, err))
}
func (w *worker) handleError(err error) {
event.Dispatch(NewWorkErrorEvent(err))
}