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main.cpp
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#include <iostream>
#include <math.h>
#include <SFML/Graphics.hpp>
#include "conf.hpp"
#include "3D/3d.hpp"
#include "3D/point.hpp"
#include "events/events_types.hpp"
int main()
{
View v(-2.36, -0.33, 4.04, 6.343, 1.938, 0);
Object o;
/*for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
for (int k = 0; k < 10; k++)
{
o.children.push_back(new Point(i, j, k));
}
}
}
for (int i = 0; i < 360; i+=2)
{
for (int k = -180; k < 180; k+=2)
{
o.children.push_back(new Point(cos(i * M_PI / 180) * sqrt(1-pow(k * M_PI / 180, 2)), sin(i * M_PI / 180) * sqrt(1-pow(k * M_PI / 180, 2)), k * M_PI / 180));
}
}*/
float s = 0.04;
for (float i = 0; i < 10; i+=s)
{
for (float j = 0; j < 10; j+=s)
{
o.children.push_back(new Triangle({i+0, j+0, 0}, {i+s, j+0, 0}, {i+s, j+s, 0}, sf::Color::Red));
o.children.push_back(new Triangle({i+0, j+0, 0}, {i+0, j+s, 0}, {i+s, j+s, 0}, sf::Color::Blue));
}
}
sf::Vector2i centerPosition(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
v.window.setMouseCursorVisible(false);
sf::Mouse::setPosition(centerPosition, v.window);
sf::Clock clock;
while (v.window.isOpen() || true)
{
sf::Event event;
while (v.window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
v.window.close();
{
sf::Vector2i mousePos = sf::Mouse::getPosition(v.window);
sf::Vector2i delta = mousePos - centerPosition;
if (delta.x != 0 || delta.y != 0)
{
float sensitivity = 0.001f; // Adjust this value to change mouse sensitivity
v.ry -= delta.x * sensitivity;
v.rx += delta.y * sensitivity;
//if(v.rz != 0 || v.ry != 0)
sf::Mouse::setPosition(centerPosition, v.window);
std::cout << "Mouse delta: " << delta.x << " " << delta.y << std::endl;
}
}
}
sf::Time time = clock.restart();
if (time.asMilliseconds() < 33)
{
sf::sleep(sf::milliseconds(33 - time.asMilliseconds()));
}
if(keyLeft())
{
v.x -= 0.01;
}
if(keyRight())
{
v.x += 0.01;
}
if(keyUp())
{
v.y -= 0.01;
}
if(keyDown())
{
v.y += 0.01;
}
if(keyEscape())
{
v.z += 0.01;
}
if(click())
{
v.z -= 0.01;
}
v.window.clear();
v.update_angles();
o.renderAll(v);
v.window.display();
}
return 0;
}