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I would like to get a feature where we can specify multiple .frag files like glslViewer 1.frag 2.frag 3.frag.
glslViewer could then connect them by storing the output of 1 in a texture and pass this as input to 2 and pass the output of 2 to 3.
The text was updated successfully, but these errors were encountered:
I would like to get a feature where we can specify multiple .frag files like
glslViewer 1.frag 2.frag 3.frag
.glslViewer could then connect them by storing the output of 1 in a texture and pass this as input to 2 and pass the output of 2 to 3.
The text was updated successfully, but these errors were encountered: