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I've been working on a custom death handler using ox_core, and I noticed something:
When DEATH_SYSTEM is disabled, the event ox:playerRevived is never triggered, even though some scripts rely on it.
This means it has to be manually triggered in custom scripts (unless I'm missing something!).
If this is correct, maybe the documentation could clarify that when DEATH_SYSTEM is disabled, ox:playerRevivedmust be manually triggered to ensure compatibility with other resources—despite the note stating:
"These events are triggered by ox_core when an action occurs. You should not trigger them from other scripts."
Thanks for your work on ox_core and can't wait to see ox_inventory 2.0 !
The text was updated successfully, but these errors were encountered:
Hello! 😊
I've been working on a custom death handler using ox_core, and I noticed something:
When
DEATH_SYSTEM
is disabled, the event ox:playerRevived is never triggered, even though some scripts rely on it.This means it has to be manually triggered in custom scripts (unless I'm missing something!).
If this is correct, maybe the documentation could clarify that when
DEATH_SYSTEM
is disabled,ox:playerRevived
must be manually triggered to ensure compatibility with other resources—despite the note stating:Thanks for your work on ox_core and can't wait to see ox_inventory 2.0 !
The text was updated successfully, but these errors were encountered: