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Dabby Bird in the normal game of Flappy Bird in the browser, except you play by dabbing. Instead of clicking, you will dab to make the bird jump, and must dab over and over again during the game.
From scratch or inspired?
I'll use a pre-existing browser-implementation of Flappy Bird, found here. But I will overwrite the clicking event and create my own event that fires when the player dabs on camera.
What programming language(s) do you expect to use for this game?
The pre-existing implementation is in html/css/javascript, but most of my work (webcams, machine learning, events, etc.) will be in Javascript. I'll use TensorflowJS to create/train a model to detect when a person's pose on camera is dab-like. @tensorflow-models/posenet is a pre-exisiting model that locates a person's pose, so I'll use that to help train my model.
How much programming experience do you have?
I've done a lot of programming courses and random projects.
The text was updated successfully, but these errors were encountered:
Name of the game: Dabby Bird
Description
Dabby Bird in the normal game of Flappy Bird in the browser, except you play by dabbing. Instead of clicking, you will dab to make the bird jump, and must dab over and over again during the game.
From scratch or inspired?
I'll use a pre-existing browser-implementation of Flappy Bird, found here. But I will overwrite the clicking event and create my own event that fires when the player dabs on camera.
What programming language(s) do you expect to use for this game?
The pre-existing implementation is in html/css/javascript, but most of my work (webcams, machine learning, events, etc.) will be in Javascript. I'll use TensorflowJS to create/train a model to detect when a person's pose on camera is dab-like. @tensorflow-models/posenet is a pre-exisiting model that locates a person's pose, so I'll use that to help train my model.
How much programming experience do you have?
I've done a lot of programming courses and random projects.
The text was updated successfully, but these errors were encountered: