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index.d.ts
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/*
* OS.js - JavaScript Cloud/Web Desktop Platform
*
* Copyright (c) Anders Evenrud <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* @author Anders Evenrud <[email protected]>
* @licence Simplified BSD License
*/
export as namespace osjs__event_emitter;
/**
* Event Name (can be comma separated)
*/
export type EventName = string | string[];
export interface EventOptions {
/**
* Do not remove unless forced
*/
persist?: boolean;
/**
* Fire only once
*/
once?: boolean;
}
export interface EventInstance {
/**
* Event callback
*/
callback: Function;
/**
* Event options
*/
options: EventOptions;
}
export class EventEmitter {
/**
* EventEmitter name
*/
name: string;
/**
* Map of registered events
*/
events: Map<string, EventInstance>;
/**
* Constructor
*/
constructor(name?: string);
/**
* Add an event handler
*/
on(event: EventName, callback: Function, options?: EventOptions): this;
/**
* Adds an event handler that only fires once
*/
once(event: EventName, callback: Function): this;
/**
* Removes an event handler
*/
off(event?: EventName, callback?: Function, force?: boolean): this;
/**
* Emits an event
*/
emit(event: EventName, ...args: any): this;
/**
* Destroys all events
*/
destroy(): void;
}