Phisics Support #1112
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Hi Jacob! great software, I admire your ability to make such a great product while working and developing your own game! I could spend hours asking you how you maintain this level of performance and productivity 😁 Anyway, I'm curious to know if Motion Canvas is able to provide (or integrate) some physics primitives. It would be neat if we could easily apply physics to scenes and objects. |
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Hi, thanks for the kind words! We don't provide physics primitives at the moment (other than springs) but @ksassnowski actually implemented his own physics engine for Motion Canvas if you want to take a look. This is of course a crazy thing to do but it shows that it's possible. In practice, it should be pretty straight-forward to integrate something like Rapier2D with Motion Canvas but I don't know of any preexisting packages/repos that would provide something out-of-the-box. |
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Hi, thanks for the kind words!
We don't provide physics primitives at the moment (other than springs) but @ksassnowski actually implemented his own physics engine for Motion Canvas if you want to take a look. This is of course a crazy thing to do but it shows that it's possible.
In practice, it should be pretty straight-forward to integrate something like Rapier2D with Motion Canvas but I don't know of any preexisting packages/repos that would provide something out-of-the-box.