Using a different button for grab interactions? #579
Unanswered
tylergregg
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
On certain objects in my scene, I'd like to use the grip button (secondary trigger) for grab actions instead of the index finger trigger button. Is this possible? I tried making a copy of the MRTK Default Input Actions and using it in the Input Action Manager instead of the original, but even without any changes this breaks all controller input.
Beta Was this translation helpful? Give feedback.
All reactions