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Hi @Ram1508, curious is there a reason you are modifying the InteractionLayerMask instead of enabling/disabling the GazePinchInteractor? I believe the DisableInteractorsExample scene and the InteractorBehaviorControls sample script have similar examples if that's helpful |
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Thanks for the reply. No, there is no specific reason to modifying the interaction layer mask. As I was exploring for different possibilities, I encountered with that method. I tried the DisableInteractorsExample scene and it was helpful. |
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@AMollis
[Scenario]
I'm faced with a situation where I want to dynamically suppress the gaze interactor whenever hand interactors are present on the screen.
[Approach]
In a scene featuring two buttons, "Enable Gaze" and "Enable Hand," I've employed the following methods:
I've configured the Interaction Layer Mask to be set to Nothing in the FuzzyGazeInteractor script (Gaze Interactor) and GazePinchInteractor Script (Right and Left Hand Controller).
[Question]
Is this approach the most effective way to achieve this, or are there alternative methods that might be more suitable?
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