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ikeda.py
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# PyIkedaAttractor.py
# GF 12sep11
# Stan's original waits to display the whole thing
# Problem ... additive, non-swapping screen buffer .... HOW
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from random import *
from numpy import *
import sys
# Initial values of width and height
width = 600
height = 600
def init():
# White background
glClearColor(1.0, 1.0, 1.0, 0.0)
# Ugly Purple Plot
glColor3f(0.45, 0.3, 0.5)
# Set the projection matrix... our "view"
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
# Set the plot window range
gluOrtho2D(-0.75, 2.0, -2.25, 1.25)
# Set the matrix for the object we are drawing
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def plotikeda():
# Choose an initial point... any point
x = 0.5
y = 0.5
glClear(GL_COLOR_BUFFER_BIT)
glBegin(GL_POINTS)
for n in range(0,100000):
temp = 0.4 - 7.7/(1+x*x + y*y)
xx = 1 + 0.9*(x*cos(temp) - y*sin(temp))
y = 0.9*(x*sin(temp) + y*cos(temp))
x = xx
#glColor3f(cos(x), sin(y), tan(x))
glVertex2f(x,y)
glEnd()
glFlush()
def keyboard(key, x, y):
# Allows us to quit by pressing 'Esc' or 'q'
if key == chr(27):
sys.exit()
if key == "q":
sys.exit()
def main():
glutInit(sys.argv)
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE)
glutInitWindowPosition(100,100)
glutInitWindowSize(width,height)
glutCreateWindow("The Ikeda Attractor")
glutDisplayFunc(plotikeda)
glutKeyboardFunc(keyboard)
init()
glutMainLoop()
main()
# End Program