forked from burakbayramli/books
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path3body_8.py
238 lines (203 loc) · 5.03 KB
/
3body_8.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
# PySkel.py
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from numpy import *
import sys
# Set the width and height of the window
global width
global height
# Initial values
width = 250
height = 250
#initial values for position, velocity components, and time increment
global vx1, vy1, vz1, x1, y1, z1, r2, r3, ax1, ay1, az1, dt
global vx2, vy2, vz2, x2, y2, z2, ax2, ay2, az2
global vx3, vy3, vz3, x3, y3, z3, ax3, ay3, az3, G
x1 = -0.97000436
y1 = 0.24308753
z1 = 0.0
x2 = 0.97000436
y2 = -0.24308753
z2 = 0.0
x3 = 0.0
y3 = 0.0
z3 = 0.0
vx1 = -0.93240737/2
vy1 = -0.86473146/2
vz1 = 0.0
vx2 = -0.93240737/2
vy2 = -0.86473146/2
vz2 = 0.0
vx3 = 0.93240737
vy3 = 0.86473146
vz3 = 0.0
ax1 = 0.0
ay1 = 0.0
az1 = 0.0
ax2 = 0.0
ay2 = 0.0
az2 = 0.0
ax3 = 0.0
ay3 = 0.0
az3 = 0.0
m1 = 1.01
m2 = 1.0
m3 = 1.0
G = 1.0
r12 = (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) + (z1-z2)*(z1-z2)
r312 = r12*sqrt(r12)
r13 = (x1-x3)*(x1-x3) + (y1-y3)*(y1-y3) + (z1-z3)*(z1-z3)
r313 = r13*sqrt(r13)
r23 = (x2-x3)*(x2-x3) + (y2-y3)*(y2-y3) + (z2-z3)*(z2-z3)
r323 = r23*sqrt(r23)
ax1 += -G*(x1-x2)*m2/r312
ax1 += -G*(x1-x3)*m3/r313
ay1 += -G*(y1-y2)*m2/r312
ay1 += -G*(y1-y3)*m3/r313
az1 += -G*(z1-z2)*m2/r312
az1 += -G*(z1-z3)*m3/r313
ax2 += -G*(x2-x1)*m1/r312
ax2 += -G*(x2-x3)*m3/r323
ay2 += -G*(y2-y1)*m1/r312
ay2 += -G*(y2-y3)*m3/r323
az2 += -G*(z2-z1)*m1/r312
az2 += -G*(z2-z3)*m3/r323
ax3 += -G*(x3-x2)*m2/r323
ax3 += -G*(x3-x1)*m1/r313
ay3 += -G*(y3-y2)*m2/r323
ay3 += -G*(y3-y1)*m1/r313
az3 += -G*(z3-z2)*m2/r323
az3 += -G*(z3-z1)*m1/r313
#This value keeps a smooth orbit on my workstation
#Smaller values slow down the orbit, higher values speed things up
dt = 0.0005
def init():
glClearColor(0.0, 0.0, 0.0, 1.0)
glEnable(GL_DEPTH_TEST)
def plotFunc():
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glPushMatrix()
glTranslatef(x1,y1,z1)
glColor3ub(245, 150, 30)
glutSolidSphere(0.1, 10, 10)
glPopMatrix()
glPushMatrix()
glTranslatef(x2,y2,z2)
glColor3ub(245, 230, 100)
glutSolidSphere(0.1, 10, 10)
glPopMatrix()
glPushMatrix()
glTranslatef(x3,y3,z3)
glColor3ub(100, 230, 200)
glutSolidSphere(0.1, 10, 10)
glPopMatrix()
glutSwapBuffers()
def Reshape( w, h):
# To insure we don't have a zero height
if h==0:
h = 1
# Fill the entire graphics window!
glViewport(0, 0, w, h)
# Set the projection matrix... our "view"
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45.0, 1.0, 1.0, 1000.0)
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
# Set the aspect ratio of the plot so that it
# Always looks "OK" and never distorted.
#if w <= h:
# gluOrtho2D(-nRange, nRange, -nRange*h/w, nRange*h/w)
#else:
# gluOrtho2D(-nRange*w/h, nRange*w/h, -nRange, nRange)
# Set the matrix for the object we are drawing
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def keyboard(key, x, y):
# Allows us to quit by pressing 'Esc' or 'q'
if key == chr(27):
sys.exit()
if key == "q":
sys.exit()
def orbits():
global vx1, vy1, vz1, x1, y1, z1, r2, r3, ax1, ay1, az1
global vx2, vy2, vz2, x2, y2, z2, ax2, ay2, az2
global vx3, vy3, vz3, x3, y3, z3, ax3, ay3, az3
vx1 += 0.5*ax1*dt
vy1 += 0.5*ay1*dt
vz1 += 0.5*az1*dt
vx2 += 0.5*ax2*dt
vy2 += 0.5*ay2*dt
vz2 += 0.5*az2*dt
vx3 += 0.5*ax3*dt
vy3 += 0.5*ay3*dt
vz3 += 0.5*az3*dt
x1 += vx1*dt
y1 += vy1*dt
z1 += vz1*dt
x2 += vx2*dt
y2 += vy2*dt
z2 += vz2*dt
x3 += vx3*dt
y3 += vy3*dt
z3 += vz3*dt
#print x1, y1, z1, x2, y2, z2, x3, y3, z3
ax1 = 0.0
ay1 = 0.0
az1 = 0.0
ax2 = 0.0
ay2 = 0.0
az2 = 0.0
ax3 = 0.0
ay3 = 0.0
az3 = 0.0
r12 = (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) + (z1-z2)*(z1-z2)
r312 = r12*sqrt(r12)
r13 = (x1-x3)*(x1-x3) + (y1-y3)*(y1-y3) + (z1-z3)*(z1-z3)
r313 = r13*sqrt(r13)
r23 = (x2-x3)*(x2-x3) + (y2-y3)*(y2-y3) + (z2-z3)*(z2-z3)
r323 = r23*sqrt(r23)
ax1 += -G*(x1-x2)*m2/r312
ax1 += -G*(x1-x3)*m3/r313
ay1 += -G*(y1-y2)*m2/r312
ay1 += -G*(y1-y3)*m3/r313
az1 += -G*(z1-z2)*m2/r312
az1 += -G*(z1-z3)*m3/r313
ax2 += -G*(x2-x1)*m1/r312
ax2 += -G*(x2-x3)*m3/r323
ay2 += -G*(y2-y1)*m1/r312
ay2 += -G*(y2-y3)*m3/r323
az2 += -G*(z2-z1)*m1/r312
az2 += -G*(z2-z3)*m3/r323
ax3 += -G*(x3-x2)*m2/r323
ax3 += -G*(x3-x1)*m1/r313
ay3 += -G*(y3-y2)*m2/r323
ay3 += -G*(y3-y1)*m1/r313
az3 += -G*(z3-z2)*m2/r323
az3 += -G*(z3-z1)*m1/r313
vx1 += 0.5*ax1*dt
vy1 += 0.5*ay1*dt
vz1 += 0.5*az1*dt
vx2 += 0.5*ax2*dt
vy2 += 0.5*ay2*dt
vz2 += 0.5*az2*dt
vx3 += 0.5*ax3*dt
vy3 += 0.5*ay3*dt
vz3 += 0.5*az3*dt
#send x,y,z to the display
glutPostRedisplay()
def main():
global width
global height
glutInit(sys.argv)
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE)
glutInitWindowPosition(100,100)
glutInitWindowSize(width,height)
glutCreateWindow("3 Body Problem")
glutReshapeFunc(Reshape)
glutDisplayFunc(plotFunc)
glutKeyboardFunc(keyboard)
glutIdleFunc(orbits)
init()
glutMainLoop()
main()