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spline.h
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/*
* Copyright (C) 2024 Xiaomi Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _BRIGHTNESS_SPLINE_H
#define _BRIGHTNESS_SPLINE_H
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
struct spline_s;
/****************************************************************************
* Public Types
****************************************************************************/
/****************************************************************************
* Public Function Prototypes
****************************************************************************/
/**
* @brief Create a spline interpolation object
* @param x Array of x coordinates
* @param y Array of y coordinates
* @param n Number of points
* @return Pointer to the spline object
* @note The x coordinates must be in ascending order. If 'y' is monotonic,
* the spline will be monotonic cubic spline, otherwise, use linear spline.
*/
struct spline_s *spline_create(const float *x, const float *y, int n);
/**
* @brief Interpolate a value
* @param spline Pointer to the spline object
* @param x X coordinate
* @return Interpolated value
*/
float spline_interpolate(struct spline_s *spline, float x);
/**
* @brief Destroy a spline interpolation object
* @param spline Pointer to the spline object
*/
void spline_destroy(struct spline_s *spline);
#endif