[+]
a feature was added[*]
some changes in existing features were made[!]
a bug was fixed
[+]
Added shield powerup[!]
Bumped CMake requirement to 3.2[!]
Fixed gettext detection[!]
Removed#pragma comment
compiler warnings[*]
Violet will speed up slower[*]
Use standard libintl detection module[+]
Local preview of GitHub flavoured Markdown[*]
Violet will level up faster[+]
Windows executable uses GUI subsystem thus not spawning a console[+]
Icon for Windows executables[+]
Isolated build environment using Vagrant[+]
Automatic Windows builds, deploying Windows development snapshots to Bintray[*]
Improved M-32 reload sound[*]
Window subsystem refactored, moved window creation fromprogram.cpp
to individual subclasses[+]
bla-rs added weapon documentation[*]
ClearifiedConfigFile.h
origin and license[*]
Unified namespaceviolet
and include guard prefixVIOLET_
[!]
Ensured all files exceptstart.cmd
use UNIX line endings[*]
ImprovedCMakeLists.txt
readability[*]
Refactored window handlers to useboost::function
[+]
Automatic Windows build using Travis CI and MXE[*]
Misc code cleanup[!]
Fixed minor bugs enabling Violetland to be build by both GCC and Clang with extra warnings enabled[!]
Changing the font to Xolonium-Regular fixed display issues of german umlauts[*]
Changing the font to Xolonium-Regular resolved probable licensing issues[+]
Added german translation
[!]
Fixed game startup crash whenUSER
environment variable is not found in issue 71[!]
Improved OpenBSD Support[+]
As of issue 64 the control style can be toggled between "classic" and "modern"[*]
Added more available video modes in issue 63, since auto detection doesn't seam to work[!]
Fixed i18n support in issue 62
[+]
integrated inventory sidebar (additional to HUD)[!]
image of nuke bonus
[*]
significant changes in strength-agility-vitality balance[*]
widesight now fairy increase sight area by 20%[*]
poison perk is 2 times stronger[!]
few major bugz
[+]
new perk "magneto"[*]
game messages are written to stdout[*]
telekinesis perk now behaves like in original crimsonland, a status (percentage) can be seen on top-center of the screen[*]
more realistic laser aim will be helpful at night[!]
bug with changing the controls[!]
few errors in game messages
[+]
new graphics for flamethrower and sawed-off shotgun[*]
moved to boost library[*]
small performance improvements[!]
issue 49 (changing bindings is broken)[!]
issue 51 (vitality does not affect health regeneration)[!]
issue 52 (controls definitions not loads when starting program)[!]
issue 53 (wrong values in highscores screen)[!]
issue with path to resources after install with cmake
[+]
support of internationalization: english, french, russian, galician, spain[+]
new game mode "attack waves"[+]
new weapon "flamethrower"[+]
new perk "wide sight"[*]
new font[*]
more animations: teleportation, nuclear explosion[*]
some monsters have now the parameter "stamina" - they can't run all the time[*]
default player name is the system user name on linux platform[*]
issue 19 (xp and item will drop out immediately after kill monster)[!]
issue 36 and other fixes around movements of player and monsters[!]
issue 38 (light is placed wrong for sawed-off shotgun)[!]
issue 40 (blue cursor after death in teleportation mode)[!]
issues 45, 48 and other undocumented fixes to improve performance and reliability
[+]
new weapon "SawedOff-Shotgun"[+]
game controls are changeable from game menu[+]
new perk "looting"[+]
support of 1366*768 resolution[*]
strength affects maximum health[*]
new HUD animation
[+]
bonuses timers[!]
invalid volume of sound at options screen[!]
extra shot after teleportation
[+]
new perk "night vision"[+]
new bonus "nuke"[+]
new bonus "strength boost"[+]
new bonus "agility boost"[+]
new bonus "vitality boost"[+]
new bonus "teleport" and a possibility to switch action mode (fire/teleport)[+]
possibility to change some input binding (now in test mode, see comment for the commit r198)[*]
new HUD (Head-Up Display)[!]
fixed issue 32 (pressing C when the player is dead will crash the game)[!]
fixed issues 29 and 33 (problems with adding of new weapons)
[+]
new bonus "penetration bullets"[+]
death animations of player[+]
explantation of perks on char stats screen[*]
loading screen between pressing "new survival" and starting the game[*]
view of flashlight[!]
last entry of high scores table was always zero[!]
death animations of monsters were played above player[!]
rendering of main menu on wide resolutions
[+]
mac os x support (10.5 or later)[+]
possibility to change graphic settings from options screen (there are issues on windows - see README)[+]
new graphics - image of weapon in the arms will change, animation of shells[*]
structure of a weapon store[*]
monsters can have any number of sounds of death[!]
fixed sound issues by explicit sound mixing[!]
issues of loading resources in *nix systems
[*]
improved animation of monsters[!]
error on updating highscores
[+]
new monster animation (spider)[+]
in-game information line about monster which cursor points to[*]
parameters of monsters are loaded from files[*]
names of monsters directories are names of monsters[*]
redesign of some game images[!]
sound issues are fixed by temporary turning off music fading
[+]
new freeze bonus[+]
animation of monsters death[+]
corpses of monsters don't disappear[+]
master sound volume can be adjusted at options screen[+]
the resume item to main menu[*]
new separate directory tree for monsters[!]
game window couldn't be closed with the window close button[!]
issues of game installing in *nix systems
[+]
hand grenades were added in addition to main weapon[+]
ability to select any directory for data at installation[+]
this file is added to the package[+]
new weapon M32 (sort of grenade launcher)[+]
ability to adjusting whether explosions can damage player (friendly fire)[*]
telekinesis is now more visible and funny[*]
medical kit can be small, medium or large[*]
music changer algorithm is changed, so music playback should be more smooth[*]
game window has cool icon on title bar[*]
bonuses animation
Ancient history was once available at Google Code and nike.homelinux.com but are lost by now.