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memory_controller.v
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module memory_controller(clock, get_card, reset, card_in, card_out, mem_address, mem_clock, mem_write_enable, game_ready, card_ready);
input clock;
input get_card;
input reset;
input [7:0] card_in;
output reg [7:0] card_out;
output reg [5:0] mem_address;
output reg mem_clock;
output reg mem_write_enable;
output reg game_ready;
output reg card_ready;
reg lfsr_enable;
reg [7:0] card_one;
reg [5:0] card_one_address;
reg [7:0] card_two;
reg [5:0] card_two_address;
reg [4:0] est_f;
reg [4:0] est_a;
wire [5:0] seed_counter;
reg seed_counter_reset;
reg mem_counter_clock;
reg mem_counter_reset;
wire [5:0]mem_counter;
reg loop_counter_clock;
reg loop_counter_reset;
wire [2:0]loop_counter;
wire [5:0]random;
parameter inicio = 5'b00000;
parameter inicio2 = 5'b00001;
parameter shuffle1 = 5'b00010;
parameter shuffle2 = 5'b01101;
parameter shuffle3 = 5'b00011;
parameter shuffle4 = 5'b00100;
parameter shuffle5 = 5'b00101;
parameter shuffle6 = 5'b00110;
parameter shuffle7 = 5'b00111;
parameter shuffle8 = 5'b01000;
parameter shuffle9 = 5'b01001;
parameter shuffle10 = 5'b01010;
parameter shuffle11 = 5'b01011;
parameter inc1 = 5'b01100;
parameter inc2 = 5'b01110;
parameter reset_addr = 5'b01111;
parameter reset_addr2 = 5'b10000;
parameter ready = 5'b10001;
parameter get1 = 5'b10010;
parameter get2 = 5'b10011;
parameter shuffle12 = 5'b10100;
parameter no_cards = 5'b10101;
parameter loop_counter1 = 5'b10110;
parameter loop_counter2 = 5'b10111;
LFSR random_generator(
.clock(clock),
.enable(lfsr_enable),
.seed(seed_counter),
.LFSR(random)
);
counter mem_counter_block(
.clock(mem_counter_clock),
.reset(mem_counter_reset),
.number(mem_counter)
);
defparam mem_counter_block.bits = 6;
counter loop_counter_block(
.clock(loop_counter_clock),
.reset(loop_counter_reset),
.number(loop_counter)
);
defparam loop_counter_block.bits = 3;
counter seed_counter_block(
.clock(clock),
.reset(seed_counter_reset),
.number(seed_counter)
);
defparam seed_counter_block.bits = 6;
//decodificador de proximo estado
always @ (*)
begin
case (est_a)
inicio:
est_f = inicio2;
inicio2:
est_f = shuffle1;
shuffle1:
est_f = shuffle2;
shuffle2:
est_f = shuffle3;
shuffle3:
est_f = shuffle4;
shuffle4:
est_f = shuffle5;
shuffle5:
est_f = shuffle6;
shuffle6:
est_f = shuffle7;
shuffle7:
est_f = shuffle8;
shuffle8:
est_f = shuffle9;
shuffle9:
est_f = shuffle10;
shuffle10:
est_f = shuffle11;
shuffle11:
est_f = shuffle12;
shuffle12:
est_f = inc1;
inc1:
est_f = inc2;
inc2:
begin
if ((mem_counter >51) && (game_ready == 1'b1)) est_f = no_cards;
else if (mem_counter > 51) est_f = loop_counter1;
else if (game_ready == 1'b0) est_f = shuffle1;
else est_f = ready;
end
reset_addr:
est_f = reset_addr2;
reset_addr2:
begin
if (loop_counter == 3'b111) est_f = ready;
else est_f = shuffle1;
end
ready:
begin
if (get_card == 1'b1) est_f = get1;
else est_f = ready;
end
get1:
est_f = get2;
get2:
begin
if (get_card == 1'b0) est_f = inc1;
else est_f = get2;
end
no_cards:
est_f = no_cards;
loop_counter1:
begin
est_f = loop_counter2;
end
loop_counter2:
begin
est_f = reset_addr;
end
default:
est_f = no_cards;
endcase
end
always @ (*)
begin
if (loop_counter == 3'b111) game_ready = 1'b1;
else game_ready = 1'b0;
card_ready = 1'b0;
card_out = 0;
lfsr_enable = 1'b0;
mem_address = 0;
mem_clock = 1'b0;
mem_write_enable = 1'b0;
mem_counter_reset = 1'b0;
mem_counter_clock = 1'b0;
loop_counter_reset = 1'b0;
loop_counter_clock = 1'b0;
seed_counter_reset = 1'b0;
case (est_a)
inicio:
begin
// Altera
card_ready = 1'b0;
mem_counter_reset = 1'b1;
loop_counter_reset = 1'b1;
seed_counter_reset = 1'b0;
end
inicio2:
begin
lfsr_enable = 1'b1;
mem_counter_reset = 1'b0;
loop_counter_reset = 1'b0;
end
shuffle1:
begin
lfsr_enable = 1'b1;
mem_address = mem_counter;
if (random > 51)
card_two_address = random - 51;
else
card_two_address = random;
end
shuffle2:
begin
lfsr_enable = 1'b1;
mem_address = mem_counter;
card_one_address = mem_counter;
mem_clock = 1'b1;
end
shuffle3:
begin
lfsr_enable = 1'b1;
card_one = card_in;
mem_clock = 1'b0;
end
shuffle4:
begin
lfsr_enable = 1'b1;
mem_address = card_two_address;
end
shuffle5:
begin
lfsr_enable = 1'b1;
mem_clock = 1'b1;
mem_address = card_two_address;
end
shuffle6:
begin
lfsr_enable = 1'b1;
card_two = card_in;
card_out = card_one;
mem_address = card_two_address;
mem_clock = 1'b0;
end
shuffle7:
begin
lfsr_enable = 1'b1;
mem_write_enable = 1'b1;
card_out = card_one;
mem_address = card_two_address;
end
shuffle8:
begin
mem_write_enable = 1'b1;
mem_clock = 1'b1;
card_out = card_one;
mem_address = card_two_address;
end
shuffle9:
begin
mem_clock = 1'b0;
card_out = card_one;
mem_address = card_two_address;
end
shuffle10:
begin
mem_write_enable = 1'b1;
mem_address = card_one_address;
card_out = card_two;
end
shuffle11:
begin
mem_write_enable = 1'b1;
mem_address = card_one_address;
card_out = card_two;
mem_clock = 1'b1;
end
shuffle12:
begin
mem_address = card_one_address;
card_out = card_two;
mem_clock = 1'b0;
mem_write_enable = 1'b0;
end
inc1:
begin
card_ready = 1'b0;
mem_counter_clock = 1'b1;
end
inc2:
begin
mem_counter_clock = 1'b0;
end
reset_addr:
begin
mem_counter_reset = 1'b1;
end
reset_addr2:
begin
mem_counter_reset = 1'b0;
end
ready:
begin
card_ready = 1'b0;
mem_address = mem_counter;
end
get1:
begin
mem_address = mem_counter;
mem_clock = 1'b1;
end
get2:
begin
mem_address = mem_counter;
card_ready = 1'b1;
mem_clock = 1'b0;
end
no_cards:
begin
mem_counter_reset = 1'b1;
loop_counter_reset = 1'b1;
seed_counter_reset = 1'b1;
end
loop_counter1:
begin
loop_counter_clock = 1'b1;
end
loop_counter2:
begin
loop_counter_clock = 1'b0;
end
default:
begin
card_ready = 1'b0;
game_ready = 1'b0;
card_out = 0;
lfsr_enable = 1'b0;
mem_address = 0;
mem_clock = 1'b0;
mem_write_enable = 1'b0;
mem_address = 0;
mem_counter_reset = 1'b0;
mem_counter_clock = 1'b0;
loop_counter_reset = 1'b0;
loop_counter_clock = 1'b0;
seed_counter_reset = 1'b1;
end
endcase
end
always @(posedge clock)
begin
if (reset) est_a<=inicio;
else est_a<=est_f;
end
endmodule