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mouse_test.py
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import unittest
import os
import platform
import warnings
import pygame
DARWIN = "Darwin" in platform.platform()
class MouseTests(unittest.TestCase):
@classmethod
def setUpClass(cls):
# The display needs to be initialized for mouse functions.
pygame.display.init()
@classmethod
def tearDownClass(cls):
pygame.display.quit()
class MouseModuleInteractiveTest(MouseTests):
__tags__ = ["interactive"]
def test_set_pos(self):
"""Ensures set_pos works correctly.
Requires tester to move the mouse to be on the window.
"""
pygame.display.set_mode((500, 500))
pygame.event.get() # Pump event queue to make window get focus on macOS.
if not pygame.mouse.get_focused():
# The window needs to be focused for the mouse.set_pos to work on macOS.
return
clock = pygame.time.Clock()
expected_pos = ((10, 0), (0, 0), (499, 0), (499, 499), (341, 143), (94, 49))
for x, y in expected_pos:
pygame.mouse.set_pos(x, y)
pygame.event.get()
found_pos = pygame.mouse.get_pos()
clock.tick()
time_passed = 0.0
ready_to_test = False
while not ready_to_test and time_passed <= 1000.0: # Avoid endless loop
time_passed += clock.tick()
for event in pygame.event.get():
if event.type == pygame.MOUSEMOTION:
ready_to_test = True
self.assertEqual(found_pos, (x, y))
class MouseModuleTest(MouseTests):
@unittest.skipIf(
os.environ.get("SDL_VIDEODRIVER", "") == pygame.NULL_VIDEODRIVER,
"Cursors not supported on headless test machines",
)
def test_get_cursor(self):
"""Ensures get_cursor works correctly."""
# error should be raised when the display is uninitialized
with self.assertRaises(pygame.error):
pygame.display.quit()
pygame.mouse.get_cursor()
pygame.display.init()
size = (8, 8)
hotspot = (0, 0)
xormask = (0, 96, 120, 126, 112, 96, 0, 0)
andmask = (224, 240, 254, 255, 254, 240, 96, 0)
expected_length = 4
expected_cursor = pygame.cursors.Cursor(size, hotspot, xormask, andmask)
pygame.mouse.set_cursor(expected_cursor)
try:
cursor = pygame.mouse.get_cursor()
self.assertIsInstance(cursor, pygame.cursors.Cursor)
self.assertEqual(len(cursor), expected_length)
for info in cursor:
self.assertIsInstance(info, tuple)
pygame.mouse.set_cursor(size, hotspot, xormask, andmask)
self.assertEqual(pygame.mouse.get_cursor(), expected_cursor)
# SDLError should be raised when the mouse cursor is NULL
except pygame.error:
with self.assertRaises(pygame.error):
pygame.mouse.get_cursor()
@unittest.skipIf(
os.environ.get("SDL_VIDEODRIVER", "") == pygame.NULL_VIDEODRIVER,
"mouse.set_system_cursor only available in SDL2",
)
def test_set_system_cursor(self):
"""Ensures set_system_cursor works correctly."""
with warnings.catch_warnings(record=True) as w:
"""From Pygame 2.0.1, set_system_cursor() should raise a deprecation warning"""
# Cause all warnings to always be triggered.
warnings.simplefilter("always")
# Error should be raised when the display is uninitialized
with self.assertRaises(pygame.error):
pygame.display.quit()
pygame.mouse.set_system_cursor(pygame.SYSTEM_CURSOR_HAND)
pygame.display.init()
# TypeError raised when PyArg_ParseTuple fails to parse parameters
with self.assertRaises(TypeError):
pygame.mouse.set_system_cursor("b")
with self.assertRaises(TypeError):
pygame.mouse.set_system_cursor(None)
with self.assertRaises(TypeError):
pygame.mouse.set_system_cursor((8, 8), (0, 0))
# Right type, invalid value
with self.assertRaises(pygame.error):
pygame.mouse.set_system_cursor(2000)
# Working as intended
self.assertEqual(
pygame.mouse.set_system_cursor(pygame.SYSTEM_CURSOR_ARROW), None
)
# Making sure the warnings are working properly
self.assertEqual(len(w), 6)
self.assertTrue(
all(issubclass(warn.category, DeprecationWarning) for warn in w)
)
@unittest.skipIf(
os.environ.get("SDL_VIDEODRIVER", "") == pygame.NULL_VIDEODRIVER,
"Cursors not supported on headless test machines",
)
def test_set_cursor(self):
"""Ensures set_cursor works correctly."""
# Bitmap cursor information
size = (8, 8)
hotspot = (0, 0)
xormask = (0, 126, 64, 64, 32, 16, 0, 0)
andmask = (254, 255, 254, 112, 56, 28, 12, 0)
bitmap_cursor = pygame.cursors.Cursor(size, hotspot, xormask, andmask)
# System cursor information
constant = pygame.SYSTEM_CURSOR_ARROW
system_cursor = pygame.cursors.Cursor(constant)
# Color cursor information (also uses hotspot variable from Bitmap cursor info)
surface = pygame.Surface((10, 10))
color_cursor = pygame.cursors.Cursor(hotspot, surface)
pygame.display.quit()
# Bitmap: Error should be raised when the display is uninitialized
with self.assertRaises(pygame.error):
pygame.mouse.set_cursor(bitmap_cursor)
# System: Error should be raised when the display is uninitialized
with self.assertRaises(pygame.error):
pygame.mouse.set_cursor(system_cursor)
# Color: Error should be raised when the display is uninitialized
with self.assertRaises(pygame.error):
pygame.mouse.set_cursor(color_cursor)
pygame.display.init()
# Bitmap: TypeError raised when PyArg_ParseTuple fails to parse parameters
with self.assertRaises(TypeError):
pygame.mouse.set_cursor(("w", "h"), hotspot, xormask, andmask)
with self.assertRaises(TypeError):
pygame.mouse.set_cursor(size, ("0", "0"), xormask, andmask)
with self.assertRaises(TypeError):
pygame.mouse.set_cursor(size, ("x", "y", "z"), xormask, andmask)
# Bitmap: TypeError raised when either mask is not a sequence
with self.assertRaises(TypeError):
pygame.mouse.set_cursor(size, hotspot, 12345678, andmask)
with self.assertRaises(TypeError):
pygame.mouse.set_cursor(size, hotspot, xormask, 12345678)
# Bitmap: TypeError raised when element of mask is not an integer
with self.assertRaises(TypeError):
pygame.mouse.set_cursor(size, hotspot, "00000000", andmask)
with self.assertRaises(TypeError):
pygame.mouse.set_cursor(size, hotspot, xormask, (2, [0], 4, 0, 0, 8, 0, 1))
# Bitmap: ValueError raised when width not divisible by 8
with self.assertRaises(ValueError):
pygame.mouse.set_cursor((3, 8), hotspot, xormask, andmask)
# Bitmap: ValueError raised when length of either mask != width * height / 8
with self.assertRaises(ValueError):
pygame.mouse.set_cursor((16, 2), hotspot, (128, 64, 32), andmask)
with self.assertRaises(ValueError):
pygame.mouse.set_cursor((16, 2), hotspot, xormask, (192, 96, 48, 0, 1))
# Bitmap: Working as intended
self.assertEqual(
pygame.mouse.set_cursor((16, 1), hotspot, (8, 0), (0, 192)), None
)
pygame.mouse.set_cursor(size, hotspot, xormask, andmask)
self.assertEqual(pygame.mouse.get_cursor(), bitmap_cursor)
# Bitmap: Working as intended + lists + masks with no references
pygame.mouse.set_cursor(size, hotspot, list(xormask), list(andmask))
self.assertEqual(pygame.mouse.get_cursor(), bitmap_cursor)
# System: TypeError raised when constant is invalid
with self.assertRaises(TypeError):
pygame.mouse.set_cursor(-50021232)
with self.assertRaises(TypeError):
pygame.mouse.set_cursor("yellow")
# System: Working as intended
self.assertEqual(pygame.mouse.set_cursor(constant), None)
pygame.mouse.set_cursor(constant)
self.assertEqual(pygame.mouse.get_cursor(), system_cursor)
pygame.mouse.set_cursor(system_cursor)
self.assertEqual(pygame.mouse.get_cursor(), system_cursor)
# Color: TypeError raised with invalid parameters
with self.assertRaises(TypeError):
pygame.mouse.set_cursor(("x", "y"), surface)
with self.assertRaises(TypeError):
pygame.mouse.set_cursor(hotspot, "not_a_surface")
# Color: Working as intended
self.assertEqual(pygame.mouse.set_cursor(hotspot, surface), None)
pygame.mouse.set_cursor(hotspot, surface)
self.assertEqual(pygame.mouse.get_cursor(), color_cursor)
pygame.mouse.set_cursor(color_cursor)
self.assertEqual(pygame.mouse.get_cursor(), color_cursor)
# Color: Working as intended + Surface with no references is returned okay
pygame.mouse.set_cursor((0, 0), pygame.Surface((20, 20)))
cursor = pygame.mouse.get_cursor()
self.assertEqual(cursor.type, "color")
self.assertEqual(cursor.data[0], (0, 0))
self.assertEqual(cursor.data[1].get_size(), (20, 20))
def test_get_focused(self):
"""Ensures get_focused returns the correct type."""
focused = pygame.mouse.get_focused()
self.assertIsInstance(focused, int)
def test_get_pressed(self):
"""Ensures get_pressed returns the correct types."""
expected_length = 3
buttons_pressed = pygame.mouse.get_pressed()
self.assertIsInstance(buttons_pressed, tuple)
self.assertEqual(len(buttons_pressed), expected_length)
for value in buttons_pressed:
self.assertIsInstance(value, bool)
expected_length = 5
buttons_pressed = pygame.mouse.get_pressed(num_buttons=5)
self.assertIsInstance(buttons_pressed, tuple)
self.assertEqual(len(buttons_pressed), expected_length)
for value in buttons_pressed:
self.assertIsInstance(value, bool)
expected_length = 3
buttons_pressed = pygame.mouse.get_pressed(3)
self.assertIsInstance(buttons_pressed, tuple)
self.assertEqual(len(buttons_pressed), expected_length)
for value in buttons_pressed:
self.assertIsInstance(value, bool)
expected_length = 5
buttons_pressed = pygame.mouse.get_pressed(5)
self.assertIsInstance(buttons_pressed, tuple)
self.assertEqual(len(buttons_pressed), expected_length)
for value in buttons_pressed:
self.assertIsInstance(value, bool)
desktop_pressed1 = pygame.mouse.get_pressed(desktop=True)
desktop_pressed2 = pygame.mouse.get_pressed(5, desktop=True)
desktop_pressed3 = pygame.mouse.get_pressed(3, True)
self.assertEqual(len(desktop_pressed1), 3)
self.assertEqual(len(desktop_pressed2), 5)
self.assertEqual(len(desktop_pressed3), 3)
for desktop_pressed in [desktop_pressed1, desktop_pressed2, desktop_pressed3]:
self.assertIsInstance(desktop_pressed, tuple)
for value in desktop_pressed:
self.assertIsInstance(value, bool)
with self.assertRaises(ValueError):
pygame.mouse.get_pressed(4)
def test_get_just_pressed(self):
mouse_buttons = pygame.mouse.get_just_pressed()
self.assertIsInstance(mouse_buttons, tuple)
self.assertEqual(len(mouse_buttons), 5)
for value in mouse_buttons:
self.assertIsInstance(value, bool)
self.assertEqual(value, False)
def test_get_just_released(self):
mouse_buttons = pygame.mouse.get_just_released()
self.assertIsInstance(mouse_buttons, tuple)
self.assertEqual(len(mouse_buttons), 5)
for value in mouse_buttons:
self.assertIsInstance(value, bool)
self.assertEqual(value, False)
def test_get_pos(self):
"""Ensures get_pos returns the correct types."""
expected_length = 2
pos = pygame.mouse.get_pos()
self.assertIsInstance(pos, tuple)
self.assertEqual(len(pos), expected_length)
for value in pos:
self.assertIsInstance(value, int)
desktop_pos1 = pygame.mouse.get_pos(True)
desktop_pos2 = pygame.mouse.get_pos(desktop=True)
self.assertEqual(desktop_pos1, desktop_pos2)
for desktop_pos in [desktop_pos1, desktop_pos2]:
self.assertIsInstance(desktop_pos, tuple)
self.assertEqual(len(desktop_pos), expected_length)
for value in desktop_pos:
self.assertIsInstance(value, int)
def test_set_pos__invalid_pos(self):
"""Ensures set_pos handles invalid positions correctly."""
for invalid_pos in ((1,), [1, 2, 3], 1, "1", (1, "1"), []):
with self.assertRaises(TypeError):
pygame.mouse.set_pos(invalid_pos)
def test_get_rel(self):
"""Ensures get_rel returns the correct types."""
expected_length = 2
rel = pygame.mouse.get_rel()
self.assertIsInstance(rel, tuple)
self.assertEqual(len(rel), expected_length)
for value in rel:
self.assertIsInstance(value, int)
def test_get_visible(self):
"""Ensures get_visible works correctly."""
for expected_value in (False, True):
pygame.mouse.set_visible(expected_value)
visible = pygame.mouse.get_visible()
self.assertEqual(visible, expected_value)
def test_set_visible(self):
"""Ensures set_visible returns the correct values."""
# Set to a known state.
pygame.mouse.set_visible(True)
for expected_visible in (False, True):
prev_visible = pygame.mouse.set_visible(expected_visible)
self.assertEqual(prev_visible, not expected_visible)
def test_set_visible__invalid_value(self):
"""Ensures set_visible handles invalid positions correctly."""
for invalid_value in ((1,), [1, 2, 3], 1.1, "1", (1, "1"), []):
with self.assertRaises(TypeError):
prev_visible = pygame.mouse.set_visible(invalid_value)
@unittest.skipIf(
os.environ.get("SDL_VIDEODRIVER", "") == pygame.NULL_VIDEODRIVER,
"mouse.set_relative_mode requires non-null video driver",
)
def test_set_relative_mode(self):
"""Tests that set_relative_mode hides the cursor."""
pygame.mouse.set_visible(True)
pygame.mouse.set_relative_mode(True) # sets the mouse invisible
visible = pygame.mouse.get_visible()
self.assertEqual(visible, False)
pygame.mouse.set_relative_mode(False) # sets the mouse visible
visible = pygame.mouse.get_visible()
self.assertEqual(visible, True)
@unittest.skipIf(
os.environ.get("SDL_VIDEODRIVER", "") == pygame.NULL_VIDEODRIVER,
"mouse.set_relative_mode requires non-null video driver",
)
def test_get_relative_mode(self):
"""Tests that get_relative_mode correctly reports the relative mode"""
pygame.mouse.set_relative_mode(True)
self.assertEqual(pygame.mouse.get_relative_mode(), True)
pygame.mouse.set_relative_mode(False)
self.assertEqual(pygame.mouse.get_relative_mode(), False)
################################################################################
if __name__ == "__main__":
unittest.main()