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Is your feature request related to a problem? Please describe.
solution to: GameLift Export Script Non-Actionable Seed Warning #413 @AMZN-Gene
If a game is missing seed files, the exporter will tell the user that it's missing the files, but not provide anything actionable to try in order to fix the issue
Describe the solution you'd like
Can we provide general seed as a default for all of the levels in your project?
this will be scary for new people who then need to go watch another series of tutorials on how to build seeds.
Describe alternatives you've considered
a way to min/max seed complexity for individually coded entities
(not really sure if I'm even saying this correctly it was @AMZN-Gene's idea)
If a game is missing seed files, the exporter will tell the user that it's missing the files, but not provide anything actionable to try in order to fix the issue
Steps to reproduce Steps to reproduce the behavior:
Delete the seed files in .\AssetBundling\SeedLists
Run the exporter D:\GitRepos\O3DE\o3de\scripts\o3de.bat export-project -es D:\GitRepos\O3DE\o3de-multiplayersample\MPSGameLift\Scripts\export_gamelift_server_package.py --code --assets -ll INFO
Expected behavior A clear message that seed files are missing and how developers need to provide seed files and a link to online documentation about seeds
Actual behavior There's an error but no action item [ERROR] root: Building assets failed! Could not find any game seed files inside D:\GitRepos\O3DE\o3de-multiplayersample\AssetBundling\SeedLists
Found in Branch development
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
solution to:
GameLift Export Script Non-Actionable Seed Warning #413
@AMZN-Gene
If a game is missing seed files, the exporter will tell the user that it's missing the files, but not provide anything actionable to try in order to fix the issue
Describe the solution you'd like
Can we provide general seed as a default for all of the levels in your project?
this will be scary for new people who then need to go watch another series of tutorials on how to build seeds.
Describe alternatives you've considered
a way to min/max seed complexity for individually coded entities
(not really sure if I'm even saying this correctly it was @AMZN-Gene's idea)
Additional context
GameLift Export Script Non-Actionable Seed Warning #413
The text was updated successfully, but these errors were encountered: