Add controls to prevent clients connecting when game is at max player cap. #351
Labels
kind/feature
New feature or request
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
Is your feature request related to a problem? Please describe.
MPS code assumes a max of 10 players (
o3de-multiplayersample/Gem/Code/Source/MultiplayerSampleTypes.h
Line 101 in 21a495e
These additional players will not see UX updates and will not get correctly synchronized by networking code.
To ensure good performance and to be compatible with the UI, a maximum of 10 players is recommended for the MPS. Beyond this there may be performance issues. The scoring UIs only support 10 players, so additional players won't have a visible score.
Describe the solution you'd like
Add a cvar that caps player count in a MPS match 10 or less. Add code that when more players than allowed attempt to connect, players beyond max cap are rejected.
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