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Hi.
There is no way to get curve with shape keys. Bezier Input node can get only base curve. There is a way to convert curve into mesh and then into curve again with "Scene->Get Objects Data", "Curves->Cubic Spline". This is not precise a copy of original curve but very close to an original curve.
It's much more efficient in Sverchok to work with the curve data directly, rather than passing it back and forth with the scene- Lerping curves is like a shape key that doesn't need them to have the same number of control points.
If I was making this from scratch, I'd make the base circle curve using Sverchok primitives and create the distorted curve using a list of vector points to make it easier to edit precisely.
Hi,
The curve input nodes seem to be not taking advantage of the modifiers and shape key adjustments. Please take a look at the image
I am using Win11 Blender 4.3, Sverchok 1.2.0
![image](https://private-user-images.githubusercontent.com/67970138/390916088-fb9a9421-ba87-4521-a3f1-829f9c51a4f7.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk0Nzg4NjUsIm5iZiI6MTczOTQ3ODU2NSwicGF0aCI6Ii82Nzk3MDEzOC8zOTA5MTYwODgtZmI5YTk0MjEtYmE4Ny00NTIxLWEzZjEtODI5ZjljNTFhNGY3LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTMlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEzVDIwMjkyNVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWFiMGNhZTk1MDQyMTZkZjMxYWVjYmE0NjE5MzBhN2QzODczZGY5OWEwMjAxODg3ZDU5YzllNDM5YzQ1YWI5YjImWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.AKCK2mdySJrROa4FX5i1xXC9L67ejtwVbjUt2iQyA3U)
.blend
bug_28112024_1625_40.zip
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