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escape-the-ghosts.js
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/**
* Escape The Ghosts
*
* You are playing a simplified Pacman game. You start at the point (0, 0), and your destination is
* (target[0], target[1]). There are several ghosts on the map, the i-th ghost starts at (ghosts[i][0],
* ghosts[i][1]).
*
* Each turn, you and all ghosts simultaneously *may* move in one of 4 cardinal directions: north, east,
* west, or south, going from the previous point to a new point 1 unit of distance away.
*
* You escape if and only if you can reach the target before any ghost reaches you (for any given moves
* the ghosts may take.) If you reach any square (including the target) at the same time as a ghost,
* it doesn't count as an escape.
*
* Return True if and only if it is possible to escape.
*
* Example 1:
*
* Input:
* ghosts = [[1, 0], [0, 3]]
* target = [0, 1]
*
* Output: true
*
* Explanation:
* You can directly reach the destination (0, 1) at time 1, while the ghosts located at (1, 0) or (0, 3)
* have no way to catch up with you.
*
* Example 2:
*
* Input:
* ghosts = [[1, 0]]
* target = [2, 0]
*
* Output: false
*
* Explanation:
* You need to reach the destination (2, 0), but the ghost at (1, 0) lies between you and the destination.
*
* Example 3:
*
* Input:
* ghosts = [[2, 0]]
* target = [1, 0]
*
* Output: false
*
* Explanation:
* The ghost can reach the target at the same time as you.
*
* Note:
*
* - All points have coordinates with absolute value <= 10000.
* - The number of ghosts will not exceed 100.
*/
/**
* @param {number[][]} ghosts
* @param {number[]} target
* @return {boolean}
*/
const escapeGhosts = (ghosts, target) => {
for (let ghost of ghosts) {
if (distance(ghost, target) <= distance([0, 0], target)) {
return false;
}
}
return true;
};
const distance = (p1, p2) => {
return Math.abs(p1[0] - p2[0]) + Math.abs(p1[1] - p2[1]);
};
export { escapeGhosts };