You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
usingSystem;
namespaceMicrosoft.Xna.Framework.Content.Pipeline
{
/// <summary>
/// Gets any existing content processor components.
/// </summary>
publicclassContentProcessorAttribute:Attribute
{
/// <summary>
/// Gets or sets the string representing the processor in a user interface. This name is not used by the content pipeline and should not be passed to the BuildAssets task (a custom MSBuild task used by XNA Game Studio). It is used for display purposes only.
/// </summary>
publicvirtualstringDisplayName{get;set;}
/// <summary>
/// Initializes an instance of ContentProcessorAttribute.