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This happened during quick snap when using the MCTS agent in a game with pathfinding disabled.
Traceback (most recent call last):
File "/Users/noju/git/botbowl/examples/mcts_example.py", line 318, in <module>
game.init()
File "/Users/noju/git/botbowl/botbowl/core/game.py", line 151, in init
self.step(start_action)
File "/Users/noju/git/botbowl/botbowl/core/game.py", line 191, in step
self.action = self._safe_act()
File "/Users/noju/git/botbowl/botbowl/core/game.py", line 324, in _safe_act
action = self.actor.act(self)
File "/Users/noju/git/botbowl/examples/mcts_example.py", line 281, in act
root = mcts.run(self.seconds)
File "/Users/noju/git/botbowl/examples/mcts_example.py", line 185, in run
tree_trajectory = self._select_and_expand(root)
File "/Users/noju/git/botbowl/examples/mcts_example.py", line 225, in _select_and_expand
new_chance_node, new_node = self._expand(node)
File "/Users/noju/git/botbowl/examples/mcts_example.py", line 235, in _expand
self.game.step(action)
File "/Users/noju/git/botbowl/botbowl/core/game.py", line 172, in step
done = self._one_step(self.action)
File "/Users/noju/git/botbowl/botbowl/core/game.py", line 469, in _one_step
self.set_available_actions()
File "/Users/noju/git/botbowl/botbowl/core/game.py", line 625, in set_available_actions
self.state.available_actions = self.state.stack.peek().available_actions()
File "/Users/noju/git/botbowl/botbowl/core/procedure.py", line 2730, in available_actions
actions = self.game.get_adjacent_move_actions(self.player)
File "/Users/noju/git/botbowl/botbowl/core/game.py", line 2407, in get_adjacent_move_actions
for square in self.get_adjacent_squares(player.position, occupied=False):
File "/Users/noju/git/botbowl/botbowl/core/game.py", line 1707, in get_adjacent_squares
sq = self.get_square(position.x + xx, position.y + yy)
AttributeError: 'NoneType' object has no attribute 'x'
I haven't been able to reproduce it.
The text was updated successfully, but these errors were encountered:
njustesen
changed the title
No player position during quick snap
No player position during quick snap without pathfinding
Apr 13, 2022
This happened during quick snap when using the MCTS agent in a game with pathfinding disabled.
I haven't been able to reproduce it.
The text was updated successfully, but these errors were encountered: