diff --git a/Content.Shared/Atmos/Rotting/PerishableComponent.cs b/Content.Shared/Atmos/Rotting/PerishableComponent.cs
index 6983b872b89..47dca8964ac 100644
--- a/Content.Shared/Atmos/Rotting/PerishableComponent.cs
+++ b/Content.Shared/Atmos/Rotting/PerishableComponent.cs
@@ -14,8 +14,8 @@ public sealed partial class PerishableComponent : Component
///
/// How long it takes after death to start rotting.
///
- [DataField]
- public TimeSpan RotAfter = TimeSpan.FromMinutes(10);
+ [DataField("rotAfter"), ViewVariables(VVAccess.ReadWrite)]
+ public TimeSpan RotAfter = TimeSpan.FromMinutes(15);
///
/// How much rotting has occured
diff --git a/Content.Shared/_NF/CCVars/CCVars.cs b/Content.Shared/_NF/CCVars/CCVars.cs
index bcdad5ef8f4..9b6a3f916d6 100644
--- a/Content.Shared/_NF/CCVars/CCVars.cs
+++ b/Content.Shared/_NF/CCVars/CCVars.cs
@@ -15,7 +15,7 @@ public sealed class NF14CVars
/// Respawn time, how long the player has to wait in seconds after death.
///
public static readonly CVarDef RespawnTime =
- CVarDef.Create("nf14.respawn.time", 600.0f, CVar.SERVER | CVar.REPLICATED);
+ CVarDef.Create("nf14.respawn.time", 900.0f, CVar.SERVER | CVar.REPLICATED);
///
/// Whether or not returning from cryosleep is enabled.
diff --git a/Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml b/Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml
index e49889e940d..167a0288e3f 100644
--- a/Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml
+++ b/Resources/Prototypes/Entities/Objects/Consumable/Food/meat.yml
@@ -60,8 +60,7 @@
- Raw
- Meat
- type: Perishable
- # raw meat rots in 5 minutes, get it into the freezer fast
- rotAfter: 300
+ # raw meat rots in 15 mins like all meats from other species
# don't want meat giving off ammonia only bodies
molsPerSecondPerUnitMass: 0
- type: RotInto