diff --git a/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/computers_tabletop.yml b/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/computers_tabletop.yml index 356a0c26391..53304c0ee85 100644 --- a/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/computers_tabletop.yml +++ b/Resources/Prototypes/_NF/Entities/Structures/Machines/Computers/computers_tabletop.yml @@ -2,6 +2,7 @@ - type: entity parent: BaseStructureComputer id: BaseComputerTabletop + name: computer suffix: Tabletop abstract: true placement: @@ -31,6 +32,7 @@ - type: entity parent: [ BaseComputerTabletop, BaseComputerShuttle ] # Shuttle id: BaseComputerTabletopShuttle + name: shuttle console abstract: true components: - type: Sprite @@ -51,6 +53,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerShipyard ] # Shuttle id: ComputerTabletopShipyard + name: shipyard console components: - type: Sprite drawdepth: SmallObjects @@ -77,6 +80,7 @@ - type: entity parent: [ BaseMothershipComputer, ComputerTabletopShipyard ] id: BaseMothershipComputerTabletop + name: mothership console components: - type: Sprite drawdepth: SmallObjects @@ -104,6 +108,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerAlert ] id: ComputerTabletopAlert + name: alerts computer components: - type: Sprite layers: @@ -123,6 +128,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerEmergencyShuttle ] id: ComputerTabletopEmergencyShuttle + name: emergency shuttle console components: - type: Sprite drawdepth: SmallObjects @@ -140,8 +146,9 @@ state: generic_keys - type: entity - parent: [ BaseComputerTabletopShuttle, ComputerShuttle ] # Shuttle + parent: [ ComputerShuttle, BaseComputerTabletopShuttle ] # Shuttle id: ComputerTabletopShuttle + name: shuttle console components: - type: Sprite layers: @@ -159,8 +166,9 @@ state: generic_keys - type: entity - parent: [ BaseComputerTabletopShuttle, ComputerShuttleSyndie ] # Shuttle + parent: [ ComputerShuttleSyndie, BaseComputerTabletopShuttle ] # Shuttle id: ComputerTabletopShuttleSyndie + name: syndicate shuttle console components: - type: Sprite layers: @@ -178,8 +186,9 @@ state: syndie_key - type: entity - parent: [ BaseComputerTabletopShuttle, ComputerShuttleCargo ] # Shuttle + parent: [ ComputerShuttleCargo, BaseComputerTabletopShuttle ] # Shuttle id: ComputerTabletopShuttleCargo + name: cargo shuttle console components: - type: Sprite layers: @@ -197,8 +206,9 @@ state: generic_keys - type: entity - parent: [ BaseComputerTabletopShuttle, ComputerShuttleSalvage ] # Shuttle + parent: [ ComputerShuttleSalvage, BaseComputerTabletopShuttle ] # Shuttle id: ComputerTabletopShuttleSalvage + name: salvage shuttle console components: - type: Sprite layers: @@ -218,6 +228,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerIFF ] id: ComputerTabletopIFF + name: IFF computer components: - type: Sprite layers: @@ -235,8 +246,10 @@ state: generic_keys - type: entity - parent: ComputerTabletopIFF + parent: [ ComputerTabletopIFF, ComputerIFFSyndicate ] id: ComputerTabletopIFFSyndicate + name: IFF computer + suffix: Syndicate, Tabletop components: - type: Sprite layers: @@ -256,6 +269,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerPowerMonitoring ] id: ComputerTabletopPowerMonitoring + name: power monitoring computer components: - type: Sprite layers: @@ -275,6 +289,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerMedicalRecords ] id: ComputerTabletopMedicalRecords + name: medical records computer components: - type: Sprite layers: @@ -294,6 +309,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerCriminalRecords ] id: ComputerTabletopCriminalRecords + name: criminal records computer components: - type: Sprite layers: @@ -313,6 +329,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerStationRecords ] id: ComputerTabletopStationRecords + name: station records computer components: - type: Sprite layers: @@ -332,6 +349,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerCrewMonitoring ] id: ComputerTabletopCrewMonitoring + name: crew monitoring console components: - type: Sprite layers: @@ -351,6 +369,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerResearchAndDevelopment ] id: ComputerTabletopResearchAndDevelopment + name: R&D computer components: - type: Sprite layers: @@ -370,6 +389,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerAnalysisConsole ] id: ComputerTabletopAnalysisConsole + name: analysis console components: - type: Sprite layers: @@ -389,6 +409,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerId ] id: ComputerTabletopId + name: ID card computer components: - type: Sprite layers: @@ -408,6 +429,7 @@ - type: entity parent: [ BaseComputerTabletop, computerBodyScanner ] id: ComputerTabletopBodyScanner + name: body scanner computer components: - type: Sprite drawdepth: SmallObjects @@ -427,6 +449,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerComms ] id: ComputerTabletopComms + name: communications computer components: - type: Sprite layers: @@ -446,6 +469,7 @@ - type: entity parent: ComputerTabletopComms id: SyndicateComputerTabletopComms + name: syndicate communications computer components: - type: Sprite layers: @@ -465,6 +489,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerSolarControl ] id: ComputerTabletopSolarControl + name: solar control computer components: - type: Sprite layers: @@ -484,6 +509,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerRadar ] id: ComputerTabletopRadar + name: mass scanner computer components: - type: Sprite layers: @@ -503,6 +529,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerCargoShuttle ] id: ComputerTabletopCargoShuttle + name: cargo shuttle computer components: - type: Sprite layers: @@ -522,6 +549,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerCargoOrders ] id: ComputerTabletopCargoOrders + name: cargo request computer components: - type: Sprite layers: @@ -541,6 +569,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerCargoBounty ] id: ComputerTabletopCargoBounty + name: cargo bounty computer components: - type: Sprite layers: @@ -560,6 +589,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerCloningConsole ] id: ComputerTabletopCloningConsole + name: cloning console computer components: - type: Sprite layers: @@ -579,6 +609,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerSalvageExpedition ] id: ComputerTabletopSalvageExpedition + name: salvage expeditions computer components: - type: Sprite layers: @@ -598,6 +629,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerSurveillanceCameraMonitor ] id: ComputerTabletopSurveillanceCameraMonitor + name: camera monitor components: - type: Sprite layers: @@ -617,6 +649,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerSurveillanceWirelessCameraMonitor ] id: ComputerTabletopSurveillanceWirelessCameraMonitor + name: wireless camera monitor components: - type: Sprite layers: @@ -636,6 +669,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerPalletConsole ] id: ComputerTabletopPalletConsole + name: cargo sale computer components: - type: Sprite layers: @@ -655,6 +689,7 @@ - type: entity parent: [ BaseComputerTabletop, ComputerMassMedia ] id: ComputerTabletopMassMedia + name: mass-media console components: - type: Sprite layers: @@ -674,6 +709,7 @@ - type: entity parent: [ BaseComputerTabletop, ] id: ComputerTabletopSensorMonitoring + name: sensor monitoring computer # Putting this as "DO NOT MAP" until the performance issues are fixed. # And it's more fleshed out. suffix: Tabletop, TESTING, DO NOT MAP @@ -698,6 +734,7 @@ - type: entity parent: [ ComputerShipyardSecurity, ComputerTabletopShipyard ] id: ComputerTabletopShipyardSecurity + name: security shipyard console components: - type: Sprite layers: @@ -717,6 +754,7 @@ - type: entity parent: [ ComputerShipyardBlackMarket, ComputerTabletopShipyard ] id: ComputerTabletopShipyardBlackMarket + name: black market shipyard console components: - type: Sprite layers: @@ -736,6 +774,7 @@ - type: entity parent: [ ComputerShipyardExpedition, ComputerTabletopShipyard ] id: ComputerTabletopShipyardExpedition + name: expedition shipyard console components: - type: Sprite layers: @@ -755,6 +794,7 @@ - type: entity parent: [ ComputerShipyardScrap, ComputerTabletopShipyard ] id: ComputerTabletopShipyardScrap + name: scrapyard console components: - type: Sprite layers: @@ -774,6 +814,7 @@ - type: entity parent: [ ComputerPalletConsoleNFNormalMarket, BaseComputerTabletop ] id: ComputerTabletopPalletConsoleNFNormalMarket + name: cargo sale computer suffix: Normal, Tabletop components: - type: Sprite