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literatur.bib
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%
% Background to ABD
%
@incollection{benyon-etal:inclusive-design:2001,
title = {Individual Differences and Inclusive Design},
author = {Benyon, David and Creara, Alison and Wilkinson, Simon},
year = 2001,
booktitle = {User Interfaces for All: Concepts, Methods, and Tools},
publisher = {Lawrence Erlbaum Associates, Inc.},
address = {Mahwah, New Jersey, USA},
pages = {21--46},
isbn = {978-0-8058-2967-9},
chapter = 2,
editor = {Stephanidis, Constantine},
edition = 1
}
@incollection{benyon-etal:requ-u2i:2001,
title = {Development Requirements for Implementing Unified User Interfaces},
author = {Benyon, David and Creara, Alison and Wilkinson, Simon},
year = 2001,
booktitle = {User Interfaces for All: Concepts, Methods, and Tools},
publisher = {Lawrence Erlbaum Associates, Inc.},
address = {Mahwah, New Jersey, USA},
pages = {441--468},
isbn = {978-0-8058-2967-9},
chapter = 20,
editor = {Stephanidis, Constantine},
edition = 1
}
@incollection{stephandis:ui-all:2001,
title = {User Interfaces for All: New Perspectives into Human-Computer Interaction},
author = {Stephanidis, Constantine},
year = 2001,
booktitle = {User Interfaces for All: Concepts, Methods, and Tools},
publisher = {Lawrence Erlbaum Associates, Inc.},
address = {Mahwah, New Jersey, USA},
pages = {3--17},
isbn = {978-0-8058-2967-9},
chapter = 1,
editor = {Stephanidis, Constantine},
edition = 1
}
@article{wobbrock-etal-ability-based-design:2018,
title = {Ability-Based Design},
author = {Wobbrock, Jacob O. and Gajos, Krzysztof Z. and Kane, Shaun K. and Vanderheiden, Gregg C.},
year = 2018,
month = {may},
journal = {Commun. ACM},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
volume = 61,
number = 6,
pages = {62–71},
doi = {10.1145/3148051},
issn = {0001-0782},
issue_date = {June 2018},
abstract = {By focusing on users' abilities rather than disabilities, designers can create interactive systems better matched to those abilities.},
numpages = 10
}
@article{wobbrock-etal:ability-based-design:2011,
title = {Ability-Based Design: Concept, Principles and Examples},
author = {Wobbrock, Jacob O. and Kane, Shaun K. and Gajos, Krzysztof Z. and Harada, Susumu and Froehlich, Jon},
year = 2011,
month = 4,
journal = {ACM Transactions on Accessible Computing},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
volume = 3,
number = 3,
doi = {10.1145/1952383.1952384},
issn = {1936-7228},
issue_date = {April 2011},
articleno = 9,
numpages = 27,
keywords = {user interfaces for all, adaptive user interfaces, inclusive design, assistive technology, universal design, Ability-based design, design for all, computer access, universal usability}
}
%
% ISO
%
@techreport{iso:9241-210:2019,
title = {Ergonomics of human-system interaction --- Part 210: Human-centred design for interactive systems},
author = {\acs{iso} 9241-210},
year = 2019,
month = jul,
address = {Vernier, Genf, Switzerland},
type = {International Standard},
institution = {{\acf{iso}}},
numpages = 33,
edition = 2
}
%
% Literatur-Vergleich
%
@inproceedings{alsaleem:2020:adaptive-outdoor-activities,
title = {Applying Ability-Based Design Principles to Adaptive Outdoor Activities},
author = {Alsaleem, Ahmad and Imburgia, Ross and Merryweather, Andrew and Rosenbluth, Jeffrey and Trapp, Stephen and Wiese, Jason},
year = 2020,
booktitle = {Proceedings of the 2020 ACM Designing Interactive Systems Conference},
location = {Eindhoven, Netherlands},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {DIS '20},
pages = {1–12},
doi = {10.1145/3357236.3395508},
isbn = 9781450369749,
url = {https://doi.org/10.1145/3357236.3395508},
abstract = {Effective design is essential to creating adaptive outdoor activities. Ability-Based Design (ABD) is an approach to accessible design in the HCI literature that we found to be most appealing for this endeavour. ABD focuses on making systems adaptable to users' needs and abilities rather than making the user con-form to system requirements. We explore the principles of ABD in the context of two adaptive outdoor experiences: Tetra-Ski and Tetra-Sail. We found that while the general approach of ABD is useful in this context, some of the basic tenants of ABD can be confounded by: (1) activity risk, (2) dynamic sport environments, and (3) the role of psychological flow during the activity. To accommodate these restrictions on ABD principles and provide a usable experience we developedShared-Control as a collaborative approach to implementation. This paper explores using Shared-Control and ABD principles in the context of these two adaptive recreation systems for individuals with acquired tetraplegia. This perspective reveals tensions between ABD guidelines and designing for adaptive outdoor activities. We reflect on these tensions, potential additions to ABD, and our own usage of Shared-Control as a mechanism for adhering to ABD principles in this context.},
numpages = 12,
keywords = {adaptive sailing, adaptive outdoor activities, tetraplegia, adaptive skiing, ability-based design}
}
@inproceedings{schauss:2022:argonaut,
title = {ARGONAUT: An Inclusive Design Process for Wearable Health Monitoring Systems},
author = {Schauss, Gabriella and Arquilla, Katya and Anderson, Allison},
year = 2022,
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
location = {New Orleans, LA, USA},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {CHI '22},
doi = {10.1145/3491102.3517590},
isbn = 9781450391573,
url = {https://doi.org/10.1145/3491102.3517590},
abstract = {Wearable biosignal monitoring systems are becoming increasingly ubiquitous as tools for autonomous health monitoring and other real-world applications. Despite the continual advancements in this field, anthropometric considerations for women’s form are often overlooked in the design process, making systems ill fit and less effective. In this paper, we present a full garment assembly, ARGONAUT, with integrated textile electrocardiogram (ECG) electrodes in a 3-lead configuration that is designed specifically for women’s form. Through the exploration of materials, anthropometry, and garment assembly, we designed and tested ARGONAUT against the laboratory standard to determine performance through R-peak detection and noise interference. We investigated common issues faced when designing a wearable ECG garment, such as fit, motion artifact mitigation, and social wearability, to develop a dynamic design process that can be used to expand the advancing technology sensor integrated garments to all individuals in order to allow for equal access to potential health benefits.},
articleno = 392,
numpages = 12,
keywords = {Electrocardiogram (ECG), technological integration, smart textiles, iterative design, motion artifact}
}
@article{Zitkus:2013:Inclusive-Design-Advisor,
title = {Inclusive Design Advisor: Understanding the Design Practice before Developing Inclusivity Tools},
author = {Zitkus, Emilene and Langdon, Patrick and Clarkson, P. John},
year = 2013,
month = {aug},
journal = {J. Usability Studies},
publisher = {Usability Professionals' Association},
address = {Bloomingdale, IL},
volume = 8,
number = 4,
pages = {127–143},
issue_date = {August 2013},
abstract = {This paper describes an exploratory study investigating ways to accommodate inclusive design techniques and tools within industrial design practices. The approach of our research is that by making only small changes in design features, designers end up with more inclusive products.Our research group examined how to enable designers to make design decisions toward more accessible products by observing and interviewing 20 experienced industrial designers. We also designed an inclusive design advisor tool that provided suggestions that designers could use to make more inclusively designed products. We asked the designers about their opinions of available inclusive design techniques and tools and their tendency to use those techniques and tools. We then presented our designers with the interactive design advisor tool built in Google SketchUp. Although the tool was in the very early stages of development, it exemplified an interactive way to supply designers with information about inclusivity. Through using the tool, designers were encouraged to talk about pros and cons of the tool. We also asked the designers to provide more detailed information about their current practices. The results confirm that tools, such as guidelines, user testing, and physical simulations, all have limitations that restrict their adoption by designers. Also, inclusive design advisors, such as the tool developed in Google SketchUp, could be accepted by the design community if the tool is tailored for each design domain and the tools that they use. Additionally, the designers highlighted that they would consider inclusivity if it is part of the design requirements. Moreover, they underlined the need for supplying inclusivity information to clients---who commission the project and who own the final product.},
numpages = 17,
keywords = {industry, inclusivity, inclusive design, end-users, designers, new product development, design domain, design process, clients, accessibility}
}
@inproceedings{Schneider:2022:Aid-watch,
title = {AID-Watch - Smartwatch for People with Cognitive Impairments},
author = {Schneider, Rahel Mirijam and Wendt, Hauke Steffen and Kuon, Alexander},
year = 2022,
booktitle = {Proceedings of Mensch Und Computer 2022},
location = {Darmstadt, Germany},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {MuC '22},
pages = {622–624},
doi = {10.1145/3543758.3547513},
isbn = 9781450396905,
url = {https://doi.org/10.1145/3543758.3547513},
abstract = {In many cases, individuals with cognitive impairments are unable to use basic daily living aids such as a watch and are therefore not able to plan or even go through their daily lives without additional help. For this reason, we developed iteratively and in collaboration with a potential user the product concept AID-Watch. The basic idea of AID-Watch is to replace the traditional wristwatch with an individual and interactive daily schedule displayed on a Smartwatch. In general, a schedule consists of customizable symbols associated with the user’s daily events. This way, users can follow the watch hand wandering past events, rather than common digits of a clock. Furthermore, AID-Watch is complemented by vibrotactile and auditory notification features of ordinary Smartwatches. AID-Watch has been validated in user tests, where we identified improvements in the ability to keep appointments independently, as well as a more extensive understanding of the daily structure. This technological aid could therefore not only relieve family members or caregivers, but also give people with cognitive impairments more independence and autonomy through better time perception.},
numpages = 3,
keywords = {smartwatch, daily schedule, cognitive impairments, assistive technology, time perception}
}
@inproceedings{Liu:2006:IndoorWayfinding,
title = {Indoor Wayfinding: Developing a Functional Interface for Individuals with Cognitive Impairments},
author = {Liu, Alan L. and Hile, Harlan and Kautz, Henry and Borriello, Gaetano and Brown, Pat A. and Harniss, Mark and Johnson, Kurt},
year = 2006,
booktitle = {Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility},
location = {Portland, Oregon, USA},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {Assets '06},
pages = {95–102},
doi = {10.1145/1168987.1169005},
isbn = 1595932909,
url = {https://doi.org/10.1145/1168987.1169005},
abstract = {Assistive technology for wayfinding will significantly improve the quality of life for many individuals with cognitive impairments. The user interface of such a system is as crucial as the underlying implementation and localization technology. We built a system using the Wizard-of-Oz technique that let us experiment with many guidance strategies and interface modalities. Through user studies, we evaluated various configurations of the user interface for accuracy of route completion, time to completion, and user preferences. We used a counter-balanced design that included different modalities (images, audio, and text) and different routes. We found that although users were able to use all types of modalities to find their way indoors, they varied significantly in their preferred modalities. We also found that timing of directions requires careful attention, as does providing users with confirmation messages at appropriate times. Our findings suggest that the ability to adapt indoor wayfinding devices for specific users' preferences and needs will be particularly important.},
numpages = 8,
keywords = {wizard-of-oz, cognitive disability, user interface, ubiquitous computing}
}
@inproceedings{Sarcar:2020:KeyboardsOlderAdults,
title = {Ability-Based Optimization: Design and Evaluation of Touchscreen Keyboards for Older Adults with Dyslexia},
author = {Sarcar, Sayan},
year = 2020,
booktitle = {Proceedings of the 31st Australian Conference on Human-Computer-Interaction},
location = {Fremantle, WA, Australia},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {OZCHI'19},
pages = {472–475},
doi = {10.1145/3369457.3369519},
isbn = 9781450376969,
url = {https://doi.org/10.1145/3369457.3369519},
abstract = {This short paper investigates a computational approach toward improving user interface designs for older adults with cognitive impairments. We explore keyboard design on touchscreen devices where individual abilities are parametrically expressed as part of a task-specific cognitive model, and the model estimates how the individual might adapt user interaction to the task. The resultant design can potentially improve speed and reduce errors for older adults having dyslexia over the baseline QWERTY layout. We believe that the proposed computational touchscreen design approach will be able to develop interface designs more adapted to the specific abilities of the aging populations.},
numpages = 4,
keywords = {Ability-based design, dyslexia, model-based UI optimization}
}
@inproceedings{Umanski:2017:PlayAble,
title = {PLAY-ABLE: Developing Ability-Based Play Activities for Children with Special Needs},
author = {Umanski, Daniil and Avni, Yael},
year = 2017,
booktitle = {Proceedings of the 11th International Convention on Rehabilitation Engineering and Assistive Technology},
publisher = {Singapore Therapeutic, Assistive \& Rehabilitative Technologies (START) Centre},
address = {Midview City, SGP},
series = {i-CREATe 2017},
abstract = {Children with complex motor disabilities are often deprived of opportunities to engage in play and creation activities. PLAY-ABLE is a series of interactive physical games designed to enable children to participate in play activities and promote social interaction, inclusion and the sense of self-expression. We present a methodology of developing novel ability-based play activities within a multidisciplinary curriculum. Teams of students designed and developed interactions which afford the sense of control, choice, composition and creativity. The developed games received a multitude of positive feedback and are being integrated in a school for special education.},
articleno = 37,
numpages = 4,
keywords = {Ability-based design, Interaction Design, Cerebral Palsy, Inclusive Play}
}
@misc{bmg:icd-code,
title = {ICD-Code-Suche},
year = {2022},
author = {{\acl{bmg}}},
url = {https://gesund.bund.de/icd-code-suche},
urldate = {\today}
}