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gui.py
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import sys
from PyQt4 import QtCore, QtGui
import form
import newPlayer
import game_play
import sqlite3 as sql
import players
import games
class MainMenu(QtGui.QDialog):
def __init__(self, parent=None):
QtGui.QWidget.__init__(self, parent)
self.ui = form.Ui_Dialog()
self.ui.setupUi(self)
# push button setup
self.ui.pushButton.clicked.connect(self.add_player)
self.ui.newPlayer.clicked.connect(self.new_player)
self.ui.removePlayer.clicked.connect(self.remove_player)
self.ui.playGame.clicked.connect(self.play_game)
# player list setup
self.load_players()
self.display_players()
self.game_players = []
self.ui.listWidget.itemSelectionChanged.connect(self.display_stats)
def add_player(self):
row = self.ui.listWidget.currentRow()
if (row != -1):
self.ui.listWidget_2.addItem(self.players[row]._name)
self.game_players.append(self.players[row])
def new_player(self):
# get new player name
self.input_window = NewPlayer()
if (self.input_window.name != None and self.input_window.name != ""):
# add player to database
self.players.append(players.player())
self.players[-1].set_name(self.input_window.name)
self.players[-1].export_data()
# update list of players
self.display_players()
# add player to game
self.ui.listWidget_2.addItem(self.players[-1].get_name())
self.game_players.append(self.players[-1])
# get rid of input_window
self.input_window = None
def remove_player(self):
row = self.ui.listWidget_2.currentRow()
if (row != -1):
self.ui.listWidget_2.takeItem(row)
del self.game_players[row]
def load_players(self):
self.players = []
con = sql.connect('darts.db')
with con:
cur = con.cursor()
cur.execute("SELECT Id FROM Players")
data = cur.fetchall()
for pt in data:
self.players.append(players.player(pt[0]))
def display_players(self):
self.ui.listWidget.clear()
for p in self.players:
self.ui.listWidget.addItem(p.get_name())
def display_stats(self):
row = self.ui.listWidget.currentRow()
self.ui.textBrowser.setText("Stats for {0}".format(self.players[row].get_name()))
self.ui.textBrowser.append(" Games played: {0}".format(self.players[row]._games_played))
self.ui.textBrowser.append(" Win fraction: {0}".format(self.players[row]._win_frac))
self.ui.textBrowser.append(" Average: {0}".format(self.players[row]._average))
self.ui.textBrowser.append(" Fraction over 60: {0}".format(self.players[row]._over_60))
self.ui.textBrowser.append(" Fraction over 100: {0}".format(self.players[row]._over_100))
def play_game(self):
if len(self.game_players) != 0:
self.hide()
self.game = GamePlay(self.game_players)
self.show()
self.display_stats()
class NewPlayer(QtGui.QDialog):
def __init__(self, parent=None):
QtGui.QWidget.__init__(self,parent)
self.ui = newPlayer.Ui_Dialog()
self.ui.setupUi(self)
self.ui.pushButton.clicked.connect(self.okay)
self.name = None
self.exec_()
def okay(self):
self.name = str(self.ui.lineEdit.text())
self.close()
class GamePlay(QtGui.QDialog):
def __init__(self,players,parent=None):
QtGui.QWidget.__init__(self,parent)
self.ui = game_play.Ui_Dialog()
self.ui.setupUi(self)
# push buttons
self.ui.submit.clicked.connect(self.submit)
self.ui.undo.clicked.connect(self.undo)
self.ui.quit.clicked.connect(self.close)
# game setup
self.players = players
self.num_players = len(players)
self.score = [501]*self.num_players
self.active_player = 0
self.tosses = []
# display score, stats
self.setup_toss()
# no error message to start
self.ui.label_error.setText("")
# execute
self.exec_()
def submit(self):
self.process_toss()
self.setup_toss()
def undo(self):
if len(self.tosses) > 0:
# roll back to previous player
self.active_player += self.num_players-1
self.active_player %= self.num_players
# return score to previous value, remove toss
self.score[self.active_player] += self.tosses[-1][1]
del self.tosses[-1]
self.setup_toss()
def display_score(self):
self.ui.text_scores.clear()
for p in range(0,len(self.players)):
self.ui.text_scores.append("{0}: \t{1}".format(self.players[p]._name,
self.score[p]))
def display_stats(self):
player = self.players[self.active_player]
self.ui.text_stats.setText("Stats for {0}".format(player.get_name()))
self.ui.text_stats.clear()
self.ui.text_stats.append("Games played: {0}".format(player._games_played))
self.ui.text_stats.append("Win fraction: {0}".format(player._win_frac))
self.ui.text_stats.append("Average: {0}".format(player._average))
self.ui.text_stats.append("Fraction over 60: {0}".format(player._over_60))
self.ui.text_stats.append("Fraction over 100: {0}".format(player._over_100))
def setup_toss(self):
self.ui.inputField.clear()
self.ui.label_player.setText("Player {0} to throw".format(self.players[self.active_player]._name))
self.display_score()
self.display_stats()
self.display_tosses()
def display_tosses(self):
self.ui.text_toss.clear()
toss_strings = [""]*self.num_players
for t in xrange(0,len(self.tosses)):
p = t % self.num_players
toss_strings[p] += str(self.tosses[t][1]) + ", "
for p in xrange(0,self.num_players):
self.ui.text_toss.append(self.players[p]._name+":")
self.ui.text_toss.append(toss_strings[p][0:-2]+"\n")
def process_toss(self):
# get score from input box. try/except prevents junk input from crashing
# program.
try:
val = int( self.ui.inputField.text() )
except:
self.ui.label_error.setText("Invalid score.")
return
# check that score is within bounds
if (val > 180 or val < 0):
self.ui.label_error.setText("Invalid score.")
return
# valid score, clear error message
self.ui.label_error.setText("")
# check for bust
if (val > self.score[self.active_player]):
self.ui.label_error.setText("Bust.")
val = 0
# update score
self.tosses.append((self.score[self.active_player],
val,self.players[self.active_player]._id))
self.score[self.active_player] -= val
# check for win
if (self.score[self.active_player] == 0):
self.save_game()
self.close()
# increment player
self.active_player += 1
self.active_player %= self.num_players
def save_game(self):
con = sql.connect('darts.db')
with con:
cur = con.cursor()
cur.execute("INSERT INTO Games(Type,WinnerId) VALUES('501',?)",
(self.players[self.active_player].get_id(),))
cur.execute("SELECT Id FROM Games ORDER BY Id DESC LIMIT 1")
game_id = cur.fetchone()[0]
for p in self.players:
cur.execute("INSERT INTO GamePlayers(GameId,PlayerId) VALUES(?,?)",
(game_id,p.get_id()))
for t in xrange(0,len(self.tosses)):
cur.execute("INSERT INTO GameScores(GameId,Round,PlayerId,ScoreBefore,Score) "
"VALUES(?,?,?,?,?)", (game_id,t,self.tosses[t][2],
self.tosses[t][0],self.tosses[t][1]))
con.close()
for p in self.players:
p.import_data()
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
myapp = MainMenu()
myapp.show()
sys.exit(app.exec_())