Copyright (C) 2023 Hamish Coleman and other contributors SPDX-License-Identifier: GPL-3.0-only
This document describes the process for compiling n3n in several different scenarios.
There are some configuration options available during the build process, which are documented in the Build time Configuration page.
Also of use are the steps used for the automated Continuous Integration process, which can be found in the Github actions config file
The project main branch is used for development work and reflects the code that is expected to go into the next release - it is thus possible that it has not been fully tested and may contain bugs or partially implemented features. If you wish to help with testing or to implement a new feature, you are encouraged to compile from main. Feedback in the issues tracker is appreciated.
Once a release is stable, it will be tagged - and if a bug fix needs to be backported to a stable release a branch will be created for the patch releases containing these backported patches.
If you are compiling with the UPnP features enabled, it is possible that your operating system or your build system do not include binaries for the required libraries.
Using these libraries can cause issues with some build systems, so be aware that not all combinations are supportable.
To make this scenario simpler, the required source code has been added
to this repository as git submodules
which require one extra step to
complete their checkout.
This is only required if you have run configure with the options to enable either of the UPnP libraries and are also building for a system that does not have a feature to provide these libraries with a binary package.
This is most often the case on Windows, however the build system doesnt currently auto-detect this and enable the right features to include these libraries. Additionally, upstream changes are needed to libpmp to allow it to build properly with GCC on Windows at all. These are issues that should be fixed in a future release.
If you will be using these features, the simplest thing to do is the very first time after cloning the n3n git repo, you should run this command in the n3n directory to fetch the submodules:
git submodule update --init --recursive
On a system with standard posix tools and development libraries, the compilation from source is straight forward:
./autogen.sh
./configure
make
# optionally install
make install
The macOS build essentially can use the generic build instructions (Above), but first needs a couple of other packages installed:
brew install automake
Then install support for TUN/TAP interfaces:
brew tap homebrew/cask
brew cask install tuntap
If you are on a modern version of macOS (i.e. Catalina), the commands above will ask you to enable the TUN/TAP kernel extension in System Preferences → Security & Privacy → General.
For more information refer to vendor documentation or the Apple Technical Note.
Note that on the newest MacOS versions and on Apple Silicon, there may be increasing security restrictions in the OS that make installing the TUN/TAP kernel extension difficult. Alternative software implementations to avoid these difficulties are being discussed for future n3n versions.
This essentially is using the generic build instructions (Above), with a couple of required packages installed:
sudo pkg install -y \
autoconf \
automake \
git-tiny \
gmake \
python3 \
jq \
bash
./autogen.sh
./configure CC=clang
gmake all
Again, this is basically the generic build instructions, with some extra OS packages:
sudo pkg_add \
autoconf-2.71 \
automake-1.16.5 \
git \
gmake \
python3 \
jq \
bash
AUTOCONF_VERSION=2.71 AUTOMAKE_VERSION=1.16 ./autogen.sh
./configure CC=clang
gmake all
The following document one possible windows compile recipe. The reason a MinGW build process is used is it is more friendly to open source development.
These steps were tested on a fresh install of Windows 10 Pro with all patches applied as of 2021-09-29.
- Install Chocolatey (Following instructions on https://chocolatey.org/install)
- from an admin cmd prompt
choco install git mingw make
- Once the git package is installed, you will have a new start menu item
called "Git Bash". All the remaining commands must be run from inside the
shell started by that menu item:
git clone $THIS_REPO
cd n3n
./scripts/hack_fakeautoconf.sh
make
make test
Due to limitations in the Windows environment, the normal autotools steps have
been emulated by the hack_fakeautoconf
Note that building with the UPnP libraries on Windows requires a bit of manual work at the moment.
In order to run n3n on Windows, you will need the following:
-
The TAP drivers should be installed into the system. They can be installed from http://build.openvpn.net/downloads/releases, search for "tap-windows".
-
If OpenSSL has been linked dynamically, the corresponding
.dll
file should be available onto the target computer.
The edge.exe
program reads the %USERPROFILE%\n3n\edge.conf
file if no
session name option is provided.
The supernode.exe
program reads the %UERPROFILE%\n3n\supernode.conf
file if
no session name option is provided.
Example edge.conf and supernode.conf are available.
See edge.exe --help
and supernode.exe --help
for a full list of supported options.
The Makefiles are all setup to allow cross compiling of this code. You
will need to have the cross compiler, binutils and any additional libraries
desired installed for the target architecture. Then you can run the ./configure
with the appropriate --host
option.
If compiling on Debian or Ubuntu, this can be as simple as the following example:
HOST_TRIPLET=arm-linux-gnueabi
sudo apt-get install binutils-$HOST_TRIPLET gcc-$HOST_TRIPLET
./autogen.sh
./configure --host $HOST_TRIPLET
make
A good starting point to determine the host triplet for your destination
platform can be found by copying the ./scripts/config.guess
script to it and
running it on the destination.
This is not a good way to produce binaries for embedded environments (like OpenWRT) as they will often use a different libc environment.
There are also some example package build recipes included with the source.