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progressView.lua
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-- Copyright (C) 2013 Corona Inc. All Rights Reserved.
-- File: newProgressView unit test.
local widget = require( "widget" )
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
local USE_ANDROID_THEME = false
local USE_IOS7_THEME = true
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
--Forward reference for test function timer
local testTimer = nil
function scene:createScene( event )
local group = self.view
-- Test android theme
if USE_ANDROID_THEME then
widget.setTheme( "widget_theme_android" )
end
--Display an iOS style background
local background
if USE_IOS7_THEME then
background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
else
background = display.newImage( "unitTestAssets/background.png" )
end
group:insert( background )
if USE_IOS7_THEME then
-- create a white background, 40px tall, to mask / hide the scrollView
local topMask = display.newRect( 0, 0, display.contentWidth, 40 )
topMask:setFillColor( 235, 235, 235, 255 )
group:insert( topMask )
end
local backButtonPosition = 5
local backButtonSize = 52
if USE_IOS7_THEME then
backButtonPosition = 0
backButtonSize = 40
end
--Button to return to unit test listing
local returnToListing = widget.newButton{
id = "returnToListing",
left = display.contentWidth * 0.5,
top = backButtonPosition,
label = "Exit",
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() storyboard.gotoScene( "unitTestListing" ) end;
}
returnToListing.x = display.contentCenterX
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
--Toggle these defines to execute automated tests.
local TEST_REMOVE_PROGRESS_VIEW = false
local TEST_RESET_PROGRESS_VIEW = true
local TEST_RESIZE_PROGRESS_VIEW = false
local TEST_DELAY = 1000
-- Create a new progress view object
local newProgressView = widget.newProgressView
{
left = 0,
top = 20,
width = 150,
isAnimated = true,
}
newProgressView.x = display.contentWidth * 0.5
newProgressView.y = display.contentCenterY
if TEST_RESIZE_PROGRESS_VIEW then
newProgressView:resizeView( 250 )
end
group:insert( newProgressView )
local currentProgress = 0.0
testTimer = timer.performWithDelay( 100, function( event )
currentProgress = currentProgress + 0.01
newProgressView:setProgress( currentProgress )
if TEST_RESET_PROGRESS_VIEW then
if newProgressView:getProgress() >= 0.5 then
newProgressView:setProgress( 0 )
currentProgress = 0.0
end
end
--print( newProgressView:getProgress() )
end, 0 )
----------------------------------------------------------------------------------------------------------------
-- TESTS
----------------------------------------------------------------------------------------------------------------
-- Test removing the progress view
if TEST_REMOVE_PROGRESS_VIEW then
testTimer = timer.performWithDelay( 100, function()
display.remove( newProgressView )
TEST_DELAY = TEST_DELAY + TEST_DELAY
end )
end
end
function scene:didExitScene( event )
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
storyboard.removeAll()
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "didExitScene", scene )
return scene