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canvas.js
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const { Canvas, ui, device } = require('tabris')
// Draw shapes on a canvas using HTML5 Canvas API
new Canvas({ left: 10, top: 10, right: 10, bottom: 10 })
.on('resize', ({ target: canvas, width, height }) => {
let scaleFactor = device.scaleFactor
let ctx = canvas.getContext(
'2d',
width * scaleFactor,
height * scaleFactor
)
ctx.scale(scaleFactor, scaleFactor)
ctx.strokeStyle = 'rgb(78, 154, 217)'
ctx.lineWidth = 10
ctx.moveTo(20, 20)
// ctx.lineTo(width - 40, height - 40);
ctx.stroke()
// draw image
ctx.putImageData(createImageData(80, 40), 100, 100)
})
.appendTo(ui.contentView)
function createImageData (width, height) {
let array = []
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
let alpha = x % 20 > y % 20 ? 255 : 0
array.push(200, 0, 0, alpha)
}
}
return new ImageData(new Uint8ClampedArray(array), width, height)
}