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examples/threejs_shaders.json #36

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version-aotearoa opened this issue Dec 8, 2024 · 0 comments
Open

examples/threejs_shaders.json #36

version-aotearoa opened this issue Dec 8, 2024 · 0 comments

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@version-aotearoa
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version-aotearoa commented Dec 8, 2024

I'm really interested in the shader functionality - but the example doesn't run.

Uncaught (in promise) TypeError: Failed to execute 'decodeAudioData' on 'BaseAudioContext': parameter 1 is not of type 'ArrayBuffer'.

https://framejs.org/player.html?file=examples/threejs_shaders.json

I've been prototyping a similar project for the last few months before I discovered frame.js
I have taken a more interactive non-linear scene composer approach - dynamically loading & configuring elements in playback loops.

Should I fork frame.js and develop a new interface replacing the tracks/timeline with an audio waveform & scene blocks - or should I continue developing my project?
It's a lot of work so I'm looking for collaborators if anyone is interested?
Here's a simple demo without the audio reactive & tempo stuff https://version.nz/three/

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