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I've been prototyping a similar project for the last few months before I discovered frame.js
I have taken a more interactive non-linear scene composer approach - dynamically loading & configuring elements in playback loops.
Should I fork frame.js and develop a new interface replacing the tracks/timeline with an audio waveform & scene blocks - or should I continue developing my project?
It's a lot of work so I'm looking for collaborators if anyone is interested?
Here's a simple demo without the audio reactive & tempo stuff https://version.nz/three/
The text was updated successfully, but these errors were encountered:
I'm really interested in the shader functionality - but the example doesn't run.
https://framejs.org/player.html?file=examples/threejs_shaders.json
I've been prototyping a similar project for the last few months before I discovered frame.js
I have taken a more interactive non-linear scene composer approach - dynamically loading & configuring elements in playback loops.
Should I fork frame.js and develop a new interface replacing the tracks/timeline with an audio waveform & scene blocks - or should I continue developing my project?
It's a lot of work so I'm looking for collaborators if anyone is interested?
Here's a simple demo without the audio reactive & tempo stuff https://version.nz/three/
The text was updated successfully, but these errors were encountered: