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main.js
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let scene, camera, renderer, cube;
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry( 2, 2, 2);
const texture = new THREE.TextureLoader().load('./texture.jpg');
const material = new THREE.MeshBasicMaterial({ map: texture });
cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
}
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
renderer.render( scene, camera);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize, false);
init();
animate();