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settings.h
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#ifndef SETTINGS_H
#define SETTINGS_H
class Settings
{
private:
bool shouldSwapStick;
bool monsterHunterCamera;
bool rightStickSmash;
bool smashingV;
bool smashingH;
bool rightStickFaceButtons;
bool cStickDisabled;
bool samusReturnsAiming;
bool samusAimingV;
bool samusAimingH;
public:
Settings()
{
shouldSwapStick = false;
}
bool isShouldSwapStick();
bool isMonsterHunterCamera();
bool isRightStickSmash();
bool isSmashingV();
bool isSmashingH();
bool isRightStickFaceButtons();
bool isCStickDisabled();
bool isSamusReturnsAiming();
bool isSamusAimingV();
bool isSamusAimingH();
void setShouldSwapStick(bool);
void setMonsterHunterCamera(bool);
void setRightStickSmash(bool);
void setSmashingV(bool);
void setSmashingH(bool);
void setRightStickFaceButtons(bool);
void setCStickDisabled(bool);
void setSamusReturnsAiming(bool);
void setSamusAimingV(bool);
void setSamusAimingH(bool);
};
#endif // SETTINGS_H