From 8ea25af83d63cf361da1c1370ee11645db2bd85b Mon Sep 17 00:00:00 2001 From: morkt Date: Fri, 22 Jan 2016 14:06:04 +0400 Subject: [PATCH] added GameTitle class. --- GameRes/GameRes.csproj | 1 + GameRes/GameTitle.cs | 70 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 71 insertions(+) create mode 100644 GameRes/GameTitle.cs diff --git a/GameRes/GameRes.csproj b/GameRes/GameRes.csproj index 1a9f4c23..bf78ee22 100644 --- a/GameRes/GameRes.csproj +++ b/GameRes/GameRes.csproj @@ -61,6 +61,7 @@ + diff --git a/GameRes/GameTitle.cs b/GameRes/GameTitle.cs new file mode 100644 index 00000000..5f32410e --- /dev/null +++ b/GameRes/GameTitle.cs @@ -0,0 +1,70 @@ +//! \file GameTitle.cs +//! \date Wed Jan 20 13:07:51 2016 +//! \brief class for game titles localization. +// +// Copyright (C) 2016 by morkt +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. +// + +using System.Globalization; + +namespace GameRes +{ + public class GameTitle : System.IEquatable + { + public string EN { get; private set; } + public string Original { get; private set; } + public string Title + { + get + { + if ("ja" == CultureInfo.CurrentUICulture.TwoLetterISOLanguageName) + return Original; + else + return EN; + } + } + + public GameTitle (string en) : this (en, en) + { + } + + public GameTitle (string en, string jp) + { + EN = en; + Original = jp; + } + + public override int GetHashCode () + { + return Original.GetHashCode(); + } + + public override bool Equals (object obj) + { + return Equals (obj as GameTitle); + } + + public bool Equals (GameTitle other) + { + return other != null && other.Original == this.Original; + } + } +}