diff --git a/GameRes/GameRes.csproj b/GameRes/GameRes.csproj
index 1a9f4c23..bf78ee22 100644
--- a/GameRes/GameRes.csproj
+++ b/GameRes/GameRes.csproj
@@ -61,6 +61,7 @@
+
diff --git a/GameRes/GameTitle.cs b/GameRes/GameTitle.cs
new file mode 100644
index 00000000..5f32410e
--- /dev/null
+++ b/GameRes/GameTitle.cs
@@ -0,0 +1,70 @@
+//! \file GameTitle.cs
+//! \date Wed Jan 20 13:07:51 2016
+//! \brief class for game titles localization.
+//
+// Copyright (C) 2016 by morkt
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//
+
+using System.Globalization;
+
+namespace GameRes
+{
+ public class GameTitle : System.IEquatable
+ {
+ public string EN { get; private set; }
+ public string Original { get; private set; }
+ public string Title
+ {
+ get
+ {
+ if ("ja" == CultureInfo.CurrentUICulture.TwoLetterISOLanguageName)
+ return Original;
+ else
+ return EN;
+ }
+ }
+
+ public GameTitle (string en) : this (en, en)
+ {
+ }
+
+ public GameTitle (string en, string jp)
+ {
+ EN = en;
+ Original = jp;
+ }
+
+ public override int GetHashCode ()
+ {
+ return Original.GetHashCode();
+ }
+
+ public override bool Equals (object obj)
+ {
+ return Equals (obj as GameTitle);
+ }
+
+ public bool Equals (GameTitle other)
+ {
+ return other != null && other.Original == this.Original;
+ }
+ }
+}