diff --git a/src/game/player.rs b/src/game/player.rs index 482ffc3..bc97ebf 100644 --- a/src/game/player.rs +++ b/src/game/player.rs @@ -115,7 +115,7 @@ fn handle_player_movement_events( let angle = target_to_player_vector.angle_between(direction); *damping = Damping::default(); - external_impulse.impulse = direction * velocity_scalar * 1000.; + external_impulse.impulse = direction * velocity_scalar * 125.; let (torque, strafe) = { if is_in_cruise_mode { @@ -123,7 +123,7 @@ fn handle_player_movement_events( damping.angular_damping = 10.; (0., Vec2::ZERO) } else { - (-angle * 250., direction.perp() * -angle * 125_000.) + (-angle * 75., direction.perp() * -angle * 31250.) } };