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schema.gql
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# -----------------------------------------------
# !!! THIS FILE WAS GENERATED BY TYPE-GRAPHQL !!!
# !!! DO NOT MODIFY THIS FILE BY YOURSELF !!!
# -----------------------------------------------
type Ability {
abilityDescription: String!
abilityId: Int!
abilityName: String!
kingdom: TowerKingdom!
levelCosts: [Int!]!
numberOfLevels: Int!
totalAbilityCost: Int!
totalCostWithTowers: Int!
towerId: Int!
towerImageUrl: String!
towerName: String!
towerType: TowerType!
}
enum AbilitySortColumn {
abilityName
kingdom
totalCost
totalCostWithTowers
towerName
towerType
}
input AbilitySortDefinitionElement {
column: AbilitySortColumn!
sortOrder: SortOrder = ASCEND
}
input AttackSortDefinitionElement {
column: AttackTowerSortColumn!
sortOrder: SortOrder = ASCEND
}
type AttackTower {
buildCost: Int!
damageMaximum: Int!
damageMinimum: Int!
fireInterval: Float!
id: Int!
imageUrl: String!
kingdom: TowerKingdom!
level: TowerLevel!
name: String!
range: Int!
towerType: TowerType!
}
enum AttackTowerSortColumn {
buildCost
damageMaximum
damageMinimum
fireInterval
id
kingdom
level
name
range
towerType
}
enum AttackTowerType {
ARCHER
ARTILLERY
MAGE
}
input BarracksSortDefinitionElement {
column: BarracksTowerSortColumn!
sortOrder: SortOrder = ASCEND
}
type BarracksTower {
armor: Int!
buildCost: Int!
damageMaximum: Int!
damageMinimum: Int!
health: Int!
id: Int!
imageUrl: String!
kingdom: TowerKingdom!
level: TowerLevel!
name: String!
numberOfUnits: Int!
respawnInterval: Float!
towerType: TowerType!
}
enum BarracksTowerSortColumn {
armor
buildCost
damageMaximum
damageMinimum
health
id
kingdom
level
name
numberOfUnits
respawnInterval
}
type BuildSequence {
buildSequenceId: Int!
kingdom: TowerKingdom!
level1: BuildSequenceTower!
level2: BuildSequenceTower!
level3: BuildSequenceTower!
level4: BuildSequenceTower!
totalAbilitiesCost: Int!
totalBuildCost: Int!
totalBuildCostFullyUpgraded: Int!
towerType: TowerType!
}
enum BuildSequenceSortColumn {
kingdom
totalAbilitiesCost
totalBuildCost
totalBuildCostFullyUpgraded
towerName
towerType
}
input BuildSequenceSortDefinitionElement {
column: BuildSequenceSortColumn!
sortOrder: SortOrder = ASCEND
}
type BuildSequenceTower {
buildCost: Int!
id: Int!
imageUrl: String!
name: String!
}
type Query {
abilities(onlyKingdoms: [TowerKingdom!] = [KR, KRF, KRO, KRV], onlyTowerTypes: [TowerType!] = [BARRACKS, ARCHER, ARTILLERY, MAGE], skip: Int = 0, sortDefinition: [AbilitySortDefinitionElement!] = [{column: towerName, sortOrder: ASCEND}, {column: abilityName, sortOrder: ASCEND}], take: Int = 104): [Ability!]!
abilitiesByTowerId(id: Float!): [Ability!]!
abilitiesByTowerName(name: String!): [Ability!]!
abilityById(id: Float!): Ability
abilityByName(name: String!): Ability
attackTowers(onlyKingdoms: [TowerKingdom!] = [KR, KRF, KRO, KRV], onlyLevels: [TowerLevel!] = [LVL1, LVL2, LVL3, LVL4], onlyTowerTypes: [AttackTowerType!] = [ARCHER, ARTILLERY, MAGE], skip: Int = 0, sortDefinition: [AttackSortDefinitionElement!] = [{column: id, sortOrder: ASCEND}], take: Int = 104): [AttackTower!]!
barracksTowers(onlyKingdoms: [TowerKingdom!] = [KR, KRF, KRO, KRV], onlyLevels: [TowerLevel!] = [LVL1, LVL2, LVL3, LVL4], skip: Int = 0, sortDefinition: [BarracksSortDefinitionElement!] = [{column: id, sortOrder: ASCEND}], take: Int = 104): [BarracksTower!]!
buildSequenceById(id: Float!): BuildSequence
buildSequenceByTowerId(id: Float!): BuildSequence
buildSequenceByTowerName(name: String!): BuildSequence
buildSequences(onlyKingdoms: [TowerKingdom!] = [KR, KRF, KRO, KRV], onlyTowerTypes: [TowerType!] = [BARRACKS, ARCHER, ARTILLERY, MAGE], skip: Int = 0, sortDefinition: [BuildSequenceSortDefinitionElement!] = [{column: kingdom, sortOrder: ASCEND}, {column: towerType, sortOrder: ASCEND}, {column: towerName, sortOrder: ASCEND}], take: Int = 104): [BuildSequence!]!
towerById(id: Float!): TowerVerbose
towers(onlyKingdoms: [TowerKingdom!] = [KR, KRF, KRO, KRV], onlyLevels: [TowerLevel!] = [LVL1, LVL2, LVL3, LVL4], onlyTowerTypes: [TowerType!] = [BARRACKS, ARCHER, ARTILLERY, MAGE], skip: Int = 0, sortDefinition: [SortDefinitionElement!] = [{column: id, sortOrder: ASCEND}], take: Int = 104): [TowerWithStats!]!
}
input SortDefinitionElement {
column: TowerSortColumn!
sortOrder: SortOrder = ASCEND
}
enum SortOrder {
ASCEND
DESCEND
}
enum TowerKingdom {
KR
KRF
KRO
KRV
}
enum TowerLevel {
LVL1
LVL2
LVL3
LVL4
}
enum TowerSortColumn {
buildCost
damageMaximum
damageMinimum
id
kingdom
level
name
towerType
}
enum TowerType {
ARCHER
ARTILLERY
BARRACKS
MAGE
}
type TowerVerbose {
abilities: [Ability!]
allStats: TowerWithNullableFields!
buildSequence: BuildSequence
}
type TowerWithNullableFields {
armor: Int
buildCost: Int!
damageMaximum: Int!
damageMinimum: Int!
fireInterval: Float
health: Int
id: Int!
imageUrl: String!
kingdom: TowerKingdom!
level: TowerLevel!
name: String!
numberOfUnits: Int
range: Int
respawnInterval: Float
towerType: TowerType!
}
type TowerWithStats {
buildCost: Int!
damageMaximum: Int!
damageMinimum: Int!
id: Int!
imageUrl: String!
kingdom: TowerKingdom!
level: TowerLevel!
name: String!
towerType: TowerType!
}