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MCEdit creates chunks using a built in client that starts up the Minecraft server on the map given directory and connects to the server and starts moving around with a random flying player so Minecraft generate chunks.
It is possible to create a .net client and mimic mcedits behavior so substrate can generate chunks using Minecraft algorithms.
I might look into doing that.
The text was updated successfully, but these errors were encountered:
I have no plans to pursue this feature myself. I would be willing to accept it as a contribution if it doesn't create any weird dependency issues (adding .NET framework dependencies or pulling in compatible code directly is fine).
You dont need to write an client in order to generate chunks
if you want to generate a chunk just start a vanilla server with the spawnpoint set to coordinates in this chunk...
Feature Request:
MCEdit creates chunks using a built in client that starts up the Minecraft server on the map given directory and connects to the server and starts moving around with a random flying player so Minecraft generate chunks.
It is possible to create a .net client and mimic mcedits behavior so substrate can generate chunks using Minecraft algorithms.
I might look into doing that.
The text was updated successfully, but these errors were encountered: