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Sounds interesting.
It may be relatively low cost to support it, but implementation of WebGPU on Chrome is also ongoing, so we don't have plan to support webgl2 compute shaders.
I think WebGPU will be "just" WebGL2-compute successor in a few years (they will extend ANGLE, D3D12 support and so on...). As compute shaders and (Apple) WebGPU are similar couldn't you help (guide/point) how to add them into WebDNN. I'll try to ask GPU.JS about compute shaders but ML is more meaningful than just matrix multiplication.
By the way are HALF_FLOAT data supported in WebDNN? Simple test at https://www.ibiblio.org/e-notes/webgl/gpu/tex2_16.htm
Experimental WebGL2 Compute shaders are supported in Chrome Canary. See e.g. my pages https://www.ibiblio.org/e-notes/webgl/gpu/contents.htm. Is it possible to add WebGL2-compute into WebDNN?
Evgeny Demidov
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