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I am probably saying the same thing as other just I don't have the proper terms probably but to save on lookup time:
Take the binary representation of every transformation and sum them, and that becomes the object hash.
When evaluating a new object do the same and that hash should match any rotation with just one match lookup?
Probably a way to make a tree of these as well but I imagine the hashing is effectively doing that anyway.
The text was updated successfully, but these errors were encountered:
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I am probably saying the same thing as other just I don't have the proper terms probably but to save on lookup time:
Take the binary representation of every transformation and sum them, and that becomes the object hash.
When evaluating a new object do the same and that hash should match any rotation with just one match lookup?
Probably a way to make a tree of these as well but I imagine the hashing is effectively doing that anyway.
The text was updated successfully, but these errors were encountered: