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MagicaVoxel 0.99 #5

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Port0r opened this issue Feb 16, 2018 · 4 comments
Open

MagicaVoxel 0.99 #5

Port0r opened this issue Feb 16, 2018 · 4 comments
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@Port0r
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Port0r commented Feb 16, 2018

When importing a .vox file created with MagicaVoxel version 0.99, I get some weird colored voxels.
When importing as static mesh, I can quickly fix this by manually importing the correct palette.png -- but I'd like to import as voxels (cube instances) and that would require manually fixing the color of every material instance.

Models I created with MagicaVoxel 0.98.2 work great!
I will just stick with that for now. I can even open the 0.99-file in MV 0.98.2, then export it and import it into UE4, now with correct colors.

MagicaVoxel 0.99 allows for multiple models to exist in one file. Maybe that makes some troubles?
It would be neat to have them imported as separate VoxelActors.

@mik14a mik14a self-assigned this Feb 23, 2018
@mik14a
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mik14a commented May 13, 2018

Now I am trying to import extension format of MagicaVoxel.
The issue importing process stop loading vox file have unsupported format and do not load palette after failed to load chunk.
Hot fixed loading process for new format; not fail loading progress and finish to load palette chunk.

@Port0r
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Port0r commented May 20, 2018

Thanks for the effort! I see importig as StaticMesh works great now.
Sadly, my project crashes, when importing as Voxels. I'm using Unreal Engine 4.19.2.

@mik14a
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mik14a commented May 27, 2018

Hi, @Port0r .
In Unreal Engine 4.19.2, Voxel Asset thumbnail renderer will crashes environment.
I will try to fix this issuue but too long to fix it.
Hot fixed do not register custom renderer in start up process.

@mik14a
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mik14a commented Jun 18, 2018

Fixed thumbnail renderer for 4.19.
54a1a4e

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